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Silurian Hypothesis

en.wikipedia.org

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Re: Silurian Hypothesis

#3
post #2

I love how in HN, comments on some thread bring others to publish topics brought up on the comments in as new posts too https://news.ycombinator.com/item?id=34734027

Whenever I see this I find it really annoying. Not to say it isn't posted out of genuine interest and desire to share, but it still rubs me the wrong way and has a karma whoring vibe. Maybe finding too many of these is an indicator one is reading HN too much

Re: Silurian Hypothesis

#4
If we can't detect previous advanced civilizations, I think it adds more evidence to the simulation hypothesis. Why would simulation designers include ancient nearly-undetectable advanced civilizations? Why don't video game designers fully model and texture areas of the world that aren't accessible?

Re: Silurian Hypothesis

#6
post #2

I love how in HN, comments on some thread bring others to publish topics brought up on the comments in as new posts too https://news.ycombinator.com/item?id=34734027

These are 'follow ups' in HN jargon and are typically moderated as dupes since they effectively behave the same way.

https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...

Re: Silurian Hypothesis

#7
post #2

I love how in HN, comments on some thread bring others to publish topics brought up on the comments in as new posts too https://news.ycombinator.com/item?id=34734027

[deleted]

Re: Silurian Hypothesis

#8
post #4

If we can't detect previous advanced civilizations, I think it adds more evidence to the simulation hypothesis. Why would simulation designers include ancient nearly-undetectable advanced civilizations? Why don't video game designers fully model and texture areas of the world that aren't accessible?

If we were living in a simulation, I think it would be programmed in such a way that it would be emergent. A bit like a mandelbrot set, where the rules are simple but the complexity is infinite. No need to texture anything if the rules define what the texture would look like by a minimal fixed set of rules (laws of nature).

Re: Silurian Hypothesis

#9
post #4

If we can't detect previous advanced civilizations, I think it adds more evidence to the simulation hypothesis. Why would simulation designers include ancient nearly-undetectable advanced civilizations? Why don't video game designers fully model and texture areas of the world that aren't accessible?

If you have the capability to run such a simulation, why not start from time=0 and just let it run... if you already have near infinite compute ability what does it matter? If you are an observer outside the universe so to speak does time even happen?
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