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Godot 4 Release Candidate 1

godotengine.org

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Re: Godot 4 Release Candidate 1

#22
post #3

As much as I'm looking forward to 4, has GDExtension been stabilized / documented yet? I know there's the existing C++ example [1], but I really, really don't want to jump through a scons & C++ project simply to call a single native function in a DLL. You can do such a thing with GDNative, and I presume that it is possible in GDExtension as well, though it isn't obvious how to do so. This strikes me as a huge barrier…

[dead]

Re: Godot 4 Release Candidate 1

#23
Super exciting that the wait is almost over.

Now I can finally go rebase all of my plugins against the new GDScript now that it's stabilized a bit. Seems there were a number of small but breaking changes between the beta releases. Overall the betas have been fairly pleasant to use.

Hoping that the Godot team will consider producing double precision binaries now that we're closer to release. It's a small pain to have to build from source and divine the right flags etc.

Re: Godot 4 Release Candidate 1

#24

On a scale of 1 (Inkscape vs. Illustrator) to 10 (Blender vs. Cinema4D), where would people say Godot vs. Unity is right now?

I'd say it depends, though I suppose the same could be said for Blender vs Cinema4D. Overall, if I had to put a number on it I'd say a 7, however that cuts both ways, I could say that Godot is 70% as good as Unity or that Unity is 70% as good as Godot.

I migrated from Unity to Godot a few years ago because its open source, but now even if Unity went the same way I doubt I'd go back. The only things I really miss about Unity are the solid features for 3D (but Godot is getting there) and the choice for using a generic, performance orientated language over a built-in, ease-of-use orientated language (which I don't see changing anytime soon, though mono support is improving). That last one is especially important to me, but I'd be more likely to move onto another open source engine/framework than back to Unity.

Re: Godot 4 Release Candidate 1

#25

On a scale of 1 (Inkscape vs. Illustrator) to 10 (Blender vs. Cinema4D), where would people say Godot vs. Unity is right now?

Just going to point out that Unity games last year generated over several billions in revenue (largely on the strength of Genshin Impact), and at this point in its lifecycle Unity games were already generating several hundred million in revenue across multiple platforms.

Godot games collectively have generated a few million in its entire lifespan, and most of that was the Sonic Colors re-release.

Godot is great if you want an open-source game engine for a hobby project. It's not so great if you want a commercial game engine for a game you intend to actually release (the one major commercially released game using Godot was a buggy mess). So in that respect, it's like Gimp vs Photoshop (or Affinity), it's a 5: you choose Godot for ideological reasons but not for technological or business reasons.

If you want 2D games, go with GameMaker. If you want 3D games, go with Unity for mobile or Unreal for console, or either for PC.

Re: Godot 4 Release Candidate 1

#26

Congratulations to the Godot team for reaching this milestone. As someone who leads a team working on a game project using an old, custom engine we have a quiet desire to switch to a different engine. There is a temptation to consider investing in Godot over one of the other tried and true engines due to its leanness and open source nature but still feels like a gamble for a 3D project. I wish there were more people…

> As someone who leads a team working on a game project using an old, custom engine we have a quiet desire to switch to a different engine. Curious about the reasoning behind this? Has your engine had good technical leadership, or is it tacked together based on need? (If I were starting a studio today, I'd strongly prefer build an engine for our teams from the ground up, but that's certainly counter to the intuition…

Ultimately we probably won’t switch but our game runs on a 20 year old engine that has had no updates in all that time. Directx9, no pixel shaders, poor performance, custom formats, windows only and no interoperability with modern formats. We don’t have any graphics or engine specialists on the team so upgrades on that front are challenging. However all of these can be overcome the biggest enticement is the editor platform. Our current tooling system is dire and making good tooling is such a time sink. Being able to build tools within another platform is inticing while also getting other advantages such as cross platform deploy, asset imports, UI framework, etc. is tempting. The grass is always greener!

Re: Godot 4 Release Candidate 1

#27

This mostly contains a bunch of fixes or QoL improvements, and might not be easy to get into if you don't know the linked issues already. A better introduction to Godot 4 might be the following blog post: https://godotengine.org/article/dev-snapshot-godot-4-0-beta-... Has pretty pictures and everything too.

I started a very simple simulator in Godot and I don't want to reimplement everything in GDscript or use a library. So I put it on hold for Godot 4 because of the navigation improvements.

Re: Godot 4 Release Candidate 1

#28

On a scale of 1 (Inkscape vs. Illustrator) to 10 (Blender vs. Cinema4D), where would people say Godot vs. Unity is right now?

If I were making a 2d only game and didn't care about consoles, 10. Godot > unity | unreal. 3d games, Unreal is still the king imo. Maybe Godot 4 will change this a bit. But I really do not like Unity so I might be biased. FYI Godot's shortcomings in consoles is an issue with the console manufacturers not the engine.

Apparently the founders are involved with a commercial entity to solve the console issue

Re: Godot 4 Release Candidate 1

#29

On a scale of 1 (Inkscape vs. Illustrator) to 10 (Blender vs. Cinema4D), where would people say Godot vs. Unity is right now?

Depends on how much you care about using C#, AOT compilation, HPC#, consoles support, shader graphs, hot code reloading, raytracing,...

If you care about those, maybe a 5, higher if not.

Re: Godot 4 Release Candidate 1

#30

On a scale of 1 (Inkscape vs. Illustrator) to 10 (Blender vs. Cinema4D), where would people say Godot vs. Unity is right now?

Just going to point out that Unity games last year generated over several billions in revenue (largely on the strength of Genshin Impact), and at this point in its lifecycle Unity games were already generating several hundred million in revenue across multiple platforms. Godot games collectively have generated a few million in its entire lifespan, and most of that was the Sonic Colors re-release. Godot is great if yo…

> Godot games collectively have generated a few million in its entire lifespan, and most of that was the Sonic Colors re-release.

VGInsights estimates Cruelty Squad at ~$4m revenue.

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