Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
81–90 of 158 posts
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#82Could the colours be made more accessible or perhaps some other clue added?
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#83With my colour vision deficiency the tokens on the first couple of levels practically look identical. In fact I had to guess by assuming what was harder arrangement. Could the colours be made more accessible or perhaps some other clue added?
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#84Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#85I'm curious whether you wrote an automatic solver to find the optimal number of moves per level? And does the number of moves in an optimal solution correlate with difficulty? Or are there easy levels with long optimal solutions?
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#86I’m a fan of a new puzzle every day.
Mix things up, some hard, some easier. Much in the way Wordle/Figure/Killer Crossword does it.
You don’t need to change your game, give a url that changes the puzzle every day.
People who want to binge can do it, people who want one-a-day can do that.
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#87Nice work! I’m a fan of a new puzzle every day. Mix things up, some hard, some easier. Much in the way Wordle/Figure/Killer Crossword does it. You don’t need to change your game, give a url that changes the puzzle every day. People who want to binge can do it, people who want one-a-day can do that.
Right now on my todo list there are two majors 1) colorblind friendlyness 2) making the gui loop fully idle when nothing happens
and I will want to add a level of the day soon afterwards if I see people are actually willing to play it.
And the reason why I went with the "campaign" as default is that the difficulty of puzzles differ tremendously so the gradual progress is better than one the same puzzle a day for everyone.
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#88Really fun game, congrats! And good job sticking to it for so long, and getting it out there! I'm curious whether you wrote an automatic solver to find the optimal number of moves per level? And does the number of moves in an optimal solution correlate with difficulty? Or are there easy levels with long optimal solutions?
With three pieces difficulty gets much harder past 16 moves optimal.
It was a long process but in the end I wrote program to generate all different board shapes, for each of those shapes I generated some basic starting position (all pieces next to each other) and then generated all positions reachable from starting position.
Then I tried different heuristics as to which level is the most interesting and ended up with just taking the one with the longest solution.
It generated approximately 100k levels and I started playing them randomly and marking those I liked to final game.