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Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

kuboble.com

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Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#81
Great game. I have played a similar game to death on android called Flow Free. I binge the new packs as they come out. The first game/set of puzzles was free and I have purchased and completed every new pack to optimal/5 stars. They're a few dollars each. They release big packs of puzzles with new layouts and also a daily and weekly group of puzzles. Very addicting. I actually wrote them a few years ago asking for more packs to buy. If you haven't seen it before maybe take a look because I think you could do very well with this game you have built.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#82
With my colour vision deficiency the tokens on the first couple of levels practically look identical. In fact I had to guess by assuming what was harder arrangement.

Could the colours be made more accessible or perhaps some other clue added?

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#83

With my colour vision deficiency the tokens on the first couple of levels practically look identical. In fact I had to guess by assuming what was harder arrangement. Could the colours be made more accessible or perhaps some other clue added?

go to https://kuboble.com/beta/

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#85
Really fun game, congrats! And good job sticking to it for so long, and getting it out there!

I'm curious whether you wrote an automatic solver to find the optimal number of moves per level? And does the number of moves in an optimal solution correlate with difficulty? Or are there easy levels with long optimal solutions?

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#86
Nice work!

I’m a fan of a new puzzle every day.

Mix things up, some hard, some easier. Much in the way Wordle/Figure/Killer Crossword does it.

You don’t need to change your game, give a url that changes the puzzle every day.

People who want to binge can do it, people who want one-a-day can do that.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#87

Nice work! I’m a fan of a new puzzle every day. Mix things up, some hard, some easier. Much in the way Wordle/Figure/Killer Crossword does it. You don’t need to change your game, give a url that changes the puzzle every day. People who want to binge can do it, people who want one-a-day can do that.

I have such a plan - but I didn't want to add thousand features in case nobody wants to play it.

Right now on my todo list there are two majors 1) colorblind friendlyness 2) making the gui loop fully idle when nothing happens

and I will want to add a level of the day soon afterwards if I see people are actually willing to play it.

And the reason why I went with the "campaign" as default is that the difficulty of puzzles differ tremendously so the gradual progress is better than one the same puzzle a day for everyone.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#88

Really fun game, congrats! And good job sticking to it for so long, and getting it out there! I'm curious whether you wrote an automatic solver to find the optimal number of moves per level? And does the number of moves in an optimal solution correlate with difficulty? Or are there easy levels with long optimal solutions?

Length of the solution correlates with difficulty just not perfectly. It's easy to come up with artificial boards with high move count that are easy (e.g. Hanoi towers or long winded corridors)

With three pieces difficulty gets much harder past 16 moves optimal.

It was a long process but in the end I wrote program to generate all different board shapes, for each of those shapes I generated some basic starting position (all pieces next to each other) and then generated all positions reachable from starting position.

Then I tried different heuristics as to which level is the most interesting and ended up with just taking the one with the longest solution.

It generated approximately 100k levels and I started playing them randomly and marking those I liked to final game.

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