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Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

kuboble.com

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Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#62
Looks good!

I would assume it's for mobile first and it feels a little clunky having to move the stone with a mouse if there's only one direction. Not sure if it would work to just slightly sling it into the direction instead of having to drag it all the way, if you know what I mean. Double-clicking to make it move would work if it's blocked in all but one direction, but that's a weird edge case. Also on a 27" it's a tad big.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#63
FYI: while the game is running one core of my 5600X is always at 80% load (current Firefox on Fedora Linux), although nothing's really happening. It looks as if there's a busy loop in the background burning CPU cycles.

Apart from that, nice game, well done!

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#64
I enjoyed this so much that I began sharing the link with friends. Well done.

Your journey is my journey, many times. I've tried so many different game engines and such. What I've learned that works for me and scratches my creator itch perfectly is:

- Make small games. And I mean SMALL. Like what you've done

- Write them for the web to trivialize sharing them with the world

- Use very basic HTML + JS/TS and maybe add React if you've got a lot of UI. And Canvas is great.

- Look into Pixi.js as an abstraction on the canvas API that gives you a ton of great features and huge performance for free (free WebGL if supported). I love Pixi because it just tries to be a renderer. It isn't a game loop or sounds or IO or physics.

- Explore the game you're developing, but don't succumb to scope creep. Know when to decide "that's a really cool idea, maybe I'll save it for my next game." I have too many games that are large in scope but totally incomplete.

- Never be deterred by "this is already been done" or "nobody will want to play this." The journey is the point. Sharing it with us is just a bonus.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#65
post #14

Nice. Sokoban nostalgia says Hi :) Some nits and comments if I may. * Don't count moving stones as an actual move until the stone is released. I am on a PC and if I click-and-hold a stone and then move it back and forth, each move is counted even though I haven't released the mouse button yet. This is somewhat counter-intuitive and unexpected. * Put the light source at the top. You have it at the bottom and this resu…

Thanks a lot! I haven't expected more than few people seeing it. I'm absolutely excited that people like it and give great feedback. * the move is applied automatically the moment the done does stone_width/2 in a free direction. It would be tough to implement what you suggest. Also I did implement move counter the way you recommend - that if you make a move that cancels previous move it reduces the count but the test…

The light source parent meant is rendered into your 2d sprites. The colored stones for example have a shine in the bottom right.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#67
post #62

Looks good! I would assume it's for mobile first and it feels a little clunky having to move the stone with a mouse if there's only one direction. Not sure if it would work to just slightly sling it into the direction instead of having to drag it all the way, if you know what I mean. Double-clicking to make it move would work if it's blocked in all but one direction, but that's a weird edge case. Also on a 27" it's a…

it's enough to slide the ball piece_width / 2 in the direction of travel and the move will auto-complete.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#68
Plays quite well, and having the total moves displayed as a goal is super helpful to figure out roughly how complex the solution ought to be. Got to level 15 so far and it seems reasonably well balanced. Getting the level difficulty scaling right is often quite tricky, having made a fair few games so far that's always been a pain, so very good job on that. May be worth adding one even simpler first level since some people here are apparently having trouble figuring out the mechanics at the very start.

One other suggestion I'd make is regarding the art style, which seems a bit inconsistent. The space wallpaper doesn't really fit with the rest, I'd imagine a wooden table sort of texture might look better. Having the buttons in the same style as the game board tiles would tie the gui together more, etc.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#69
I Enjoyed the game a lot and so did my partner. Quick feedback for mobile would be to have the retry button next to the Undo one. If there is a space issue then maybe switch the undo one for a circular arrow. We found ourselves retrying most of the time and it was really cumbersome to open the level menu and hit retry after

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#70
post #9

I tried level 1, moved the two stones onto the squares... and nothing happened? Eventually I realised that the stones need to be placed on different coloured squares - I'm colour blind (red/green), and can't tell any difference at all between the stones. For the squares, I can tell one is a bit darker than the other. You might want to consider using more contrast, or a more colour-blind friendly colour palette. Remin…

I had the same experience with Level 1, except I'm not colorblind but I was using a grayscale filter on my phone for other reasons. Thank you for calling this out!
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