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Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

kuboble.com

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Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#45
post #16

Earlier quoted context omitted.

I'm sorry. I will add a color-blind friendly palette.

Yea, even better: distinct iconography. A circle and a triangle, for example.

This would be great. It looks like at the top end there might be a third stone. So square, triangle, circle. And where they go on the board marked with the same shape would be very intuitive even with no color at all.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#46
Very cool! Very elegant, I like the style, and I like how intuitive it is to play, and yet gets tricky in some of the later levels are.

I'm currently on level 12 with perfect stars.

To me the order of the levels doesn't quite always increase, sometimes a later level is easier. This could just be whatever path I happen to see first, though. If you're collecting data, though, you may be able to use it to re-order your levels.

One small thing that could be nice: the sound of a "click" like a go piece when the pieces collide. A lot of go games have a pleasing click sound, and I think it would be good here. (If you wanted to be fancy it could even be a click when the pieces collide, and a hollow this when it hits the side of the board.)

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#49
post #25
post #10

It's really close to "Ricochet Robot" in its principle. https://boardgamegeek.com/boardgame/51/ricochet-robots Really fun game

Oh yes. It has basically identical mechanics. However - I only started really liking my game when I have realized that you don't need big complex boards to make interesting challenges.

Nice game. Also very similar to my Persuasion puzzle game (https://persuasiongame.codesimple.net/persuasion/) which I created a good few years ago, originally for Android and then ported to the browser.

I like the simplicity of the Kuboble levels. I started like that but then got carried away adding switches and teleports etc. to the later levels.

And similar to Kuboble, mine could do with some keyboard controls. I think both work better with touch screens.

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