Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
21–30 of 158 posts
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#22Earlier quoted context omitted.
Thanks a lot! I haven't expected more than few people seeing it. I'm absolutely excited that people like it and give great feedback. * the move is applied automatically the moment the done does stone_width/2 in a free direction. It would be tough to implement what you suggest. Also I did implement move counter the way you recommend - that if you make a move that cancels previous move it reduces the count but the test…
Nice game. > the move is applied automatically the moment the done does stone_width/2 in a free direction Shouldn't a move be complete when the stone bumps into a wall and stops moving? I guess you already have the code to detect that event. You can hook the move counter there. Keyboard navigation is definitely due on a computer. Select a stone with mouse and move with arrows or awsd. We can play two handed. It's muc…
But I see how it can be confusing when the path to travel is 1*stone_width. I don't have a good idea how to preserve the behavior on a bigger board and making it less confusing on a smaller one.
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#23Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#24what unexpected things occurred hiring people?
great job, played for longer than expected :)
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#25It's really close to "Ricochet Robot" in its principle. https://boardgamegeek.com/boardgame/51/ricochet-robots Really fun game
However - I only started really liking my game when I have realized that you don't need big complex boards to make interesting challenges.
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#26It's really close to "Ricochet Robot" in its principle. https://boardgamegeek.com/boardgame/51/ricochet-robots Really fun game
I came to say the same thing ^^ Check: https://galactic.run/ for a web implementation :)
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#27Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#28Nice. Sokoban nostalgia says Hi :) Some nits and comments if I may. * Don't count moving stones as an actual move until the stone is released. I am on a PC and if I click-and-hold a stone and then move it back and forth, each move is counted even though I haven't released the mouse button yet. This is somewhat counter-intuitive and unexpected. * Put the light source at the top. You have it at the bottom and this resu…
Thanks a lot! I haven't expected more than few people seeing it. I'm absolutely excited that people like it and give great feedback. * the move is applied automatically the moment the done does stone_width/2 in a free direction. It would be tough to implement what you suggest. Also I did implement move counter the way you recommend - that if you make a move that cancels previous move it reduces the count but the test…
> Sokoban nostalgia says Hi :)
HN is full of people who have seen it been there done it and like to point it out in the pass agg format such as that.
One of the most difficult barriers to starting a “cool” project for me is the “but X already exists” even worse when someone points it out to me in a snide manner.
Absolutely love your game. Reminds me of the primitive yet challenging games you would find on random floppy disks at a jumble sale. Thank you for making it!
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#29I tried level 1, moved the two stones onto the squares... and nothing happened? Eventually I realised that the stones need to be placed on different coloured squares - I'm colour blind (red/green), and can't tell any difference at all between the stones. For the squares, I can tell one is a bit darker than the other. You might want to consider using more contrast, or a more colour-blind friendly colour palette. Remin…
I'm sorry. I will add a color-blind friendly palette.
A circle and a triangle, for example.