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Play Counter Strike 1.6, with full multiplayer, in the browser

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Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#381

Earlier quoted context omitted.

Is this actually true, or BS? If true, can someone explain? My mental model is that vsync will lock the framerate to the same as the monitor refresh. So if monitor is 60hz, my games graphical update rate runs at 60fps. Let's say without vsync, my graphical update rate would generously go up to 120hz. Worst case we're talking about an additional input latency due to vsync of maybe 1/60s? 16ms? I don't believe 16ms is…

>Worst case we're talking about an additional input latency due to vsync of maybe 1/60s? 16ms? its generally closer to 2 frames with V-Sync [1][2] > I don't believe 16ms is significant for non pro level eSports players and even skeptical it's a big factor at that level. It actually is fairly significant. LTT did a series of tests with pro players in CS:GO focused on monitor refresh rate, but one test they did was 60h…

uggh.

> [1]

They got Freesync having less lag than no synchronization which means their measurements are likely wrong.

> [2]

All the lag can be calculated on paper, why do they need an empirical study? Their definition of triple buffering is one of following: One is FIFO, used by Microsoft, which causes even more lag than just double buffered. The other is some obscure mode I barely even remember that is incorrect because it drops or doubles various frames.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#382

Earlier quoted context omitted.

Is this actually true, or BS? If true, can someone explain? My mental model is that vsync will lock the framerate to the same as the monitor refresh. So if monitor is 60hz, my games graphical update rate runs at 60fps. Let's say without vsync, my graphical update rate would generously go up to 120hz. Worst case we're talking about an additional input latency due to vsync of maybe 1/60s? 16ms? I don't believe 16ms is…

it's true that all of these things make a pretty noticeable difference when you know what to look for. but you're not going to recognize 60hz or vsync as "unplayable" unless you're very accustomed to playing on a better setup. > I could understand if the get clock speed was tied to the graphical update rate but I presume that's not the case for CS, server side game etc; or even if it was it's still not going to be th…

60Hz vsync literally feels worse than 50FPS/60Hz uncapped. I believe 32ms of input lag is not in itself blatantly noticeable. But on top of the base lag of every single game made after 1998, it's extremely bad.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#385

Earlier quoted context omitted.

I enjoyed it enough to download Day of Defeat 1.3 again :D

That's awesome :) I was the original mapper for the Day of Defeat team. It was quite a ride to go from a bunch of strangers making a mod for fun to working with Valve. I haven't played it in ages, but do sometimes think about going back into map making just for fun and maybe more as artistic expression. Always that temptation to make something neat looking, but not very performant.

Have there been any rumblings about a new version? DoD was my main game for quite a while. I got into it before CS existed and stuck with it after CS got bug. Eventually I made the switch to CS and really got into CSGO for competitive play, but I'd love to play a new DoD.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#386

I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…

> My friends and I would build CounterStrike maps that were the layout of our highschool and would then run around and shoot each other. There was a small netcafe nearby when I was young that had a good quality T1 connection and hosted their own CS servers. Some of the players got together and actually mapped out the entire netcafe store itself and some of the surrounding area to create a "de_" style map. This meant…

> a "de_" style map

Those prefixes indicate the map mission type, not a style. "de" indicates a demolition or defusal mission. The actual official map name is what's after the underscore. I think there were only those and the "cs" "counterstrike" hostage maps at the start.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#387
post #373

Earlier quoted context omitted.

Not trying to convert anyone, but changing keybindings is pretty easy in almost any unix window manager and/or desktop environment I've ever tried.

I haven't looked in a while but I could never find an easy way to mimic macOS's cmd/ctrl behavior in Linux. Being able to cmd+c to copy from a terminal window comes in clutch.

Ctrl+Shift+C

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#388

I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…

My journey started with Action Quake II mod, which was an action-movie inspired mod (complete with Lights, Camera, Action when a round starts). I wasn't too thrilled with sci-fi style FPS games, they held little appeal to me, but I easily logged a thousand hours on Action Quake. Then moved onto CS and BF2 from there. There went my high-school years!

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#389

Earlier quoted context omitted.

> My friends and I would build CounterStrike maps that were the layout of our highschool and would then run around and shoot each other. There was a small netcafe nearby when I was young that had a good quality T1 connection and hosted their own CS servers. Some of the players got together and actually mapped out the entire netcafe store itself and some of the surrounding area to create a "de_" style map. This meant…

> a "de_" style map Those prefixes indicate the map mission type, not a style. "de" indicates a de molition or de fusal mission. The actual official map name is what's after the underscore. I think there were only those and the "cs" "counterstrike" hostage maps at the start.

I don't think gp necessarily contradicts that. Maybe just difference of word choice wrt "style"

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#390

Earlier quoted context omitted.

Probably because, if you want to have an app anyway, why don't you just install the native game?

Probably because differences in CPU architectures make that impossible. CS 1.6 won’t actually run on MacOS afaik.

The Xash3D source would run everywhere.
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