That's an interesting comparison because:
- Svelte is actually strangely slow, I mean there's *one* interesting optimization that having a custom compiler/transform allows you do to for free, which is deep cloning nodes in one go rather than creating them one by one each time, and they ain't doing it. Also, I don't have proof of this anymore, but I had tried running my relatively naive framework without the deep cloning trick, and without any custom transform or compiler at all, on that benchmark, and it was _still_ significantly faster than Svelte. Like Svelte is not that fast when you look at it closely, despite what the perception of the average developer might be, or what the marketing might say.
- Inferno is fast for real in that benchmark, and it isn't using signals, which is very interesting. I don't know how Inferno works in depth, but looking at the Inferno implementation for that benchmark [0] I see some shenanigans. Like what's that "$HasTextChildren" attribute? Why is my event handler created like that? Like I'm doubtful that the result in the benchmark will actually translate exactly to the real world.
- It's interesting also: if the VDOM is pure overhead why is Svelte creating an object for each instance of a component, kinda like React is doing? You don't strictly need to do that, as proof of that Solid doesn't do that (in production builds), because that's pure overhead for real there.
[0]: https://github.com/krausest/js-framework-benchmark/blob/6388...