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Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

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Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#31
post #7

Can someone explain more about what happened here?

After an earlier history of legal action against 3rd party publishers (TSR essentially bullying competitors to bankruptcy)[0], D&D's core rules were released under a license called the "Open Gaming License", which includes a license update provision reading "Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute…

I should add, they're currently working on a new rules edition (playtest titled "One D&D", as 5E was "D&D Next"). Remains to be seen if this will be called "5.5E" or "6E" or what, and we don't know what they'll do with its licensing. Maybe it will be under a newer more restrictive license, maybe it won't be.

That's fine by me, they can do what they want with One D&D licensing and people can make their own decisions on how they react to it going forward.

But trying to pull the rug out from the existing OGL for current and previous editions was a real dick move.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#33

The community WOTC built over decades shouldn't have to give feedback that 85%+ identify with in order to achieve results that are desirable. If community sentiment is so lopsided then what was the rationale to make the decision in the first place and how was the communities' desire not implicitly understood? There is no doubt in my mind that WOTC (let's be real, Hasbro) has enough self-awareness to have realized the…

Yup, trust once broken cannot be rebuilt easily. Too many companies make these kinds of bad PR moves, backtrack temporarily, and then quietly deploy their plans after the initial furor dies down. I wager that the winds here will shift back to blow against their customers soon enough. Want us to believe otherwise? An apology would only be the start; they need to swallow a legally enforceable poison pill that prevents…

I mean, they did a huge thing that can't be backed out of, they released SRD 5.1 under creative commons.

Yeah they did some not great stuff, but let's celebrate the successes when we get them!

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#34

The community WOTC built over decades shouldn't have to give feedback that 85%+ identify with in order to achieve results that are desirable. If community sentiment is so lopsided then what was the rationale to make the decision in the first place and how was the communities' desire not implicitly understood? There is no doubt in my mind that WOTC (let's be real, Hasbro) has enough self-awareness to have realized the…

> how was the communities' desire not implicitly understood?

IMO it's common for people at the top of a hierarchy to be out of touch with those on the bottom. It takes dedication to stay in touch, but even with effort a bigwig can't experience the community exactly as a peon does. Usually, they have to do market research (like this poll) to find out what people really think.

I'm not saying this as a defense or anything, but I find it helpful to think about.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#35

The community WOTC built over decades shouldn't have to give feedback that 85%+ identify with in order to achieve results that are desirable. If community sentiment is so lopsided then what was the rationale to make the decision in the first place and how was the communities' desire not implicitly understood? There is no doubt in my mind that WOTC (let's be real, Hasbro) has enough self-awareness to have realized the…

Yup, trust once broken cannot be rebuilt easily. Too many companies make these kinds of bad PR moves, backtrack temporarily, and then quietly deploy their plans after the initial furor dies down. I wager that the winds here will shift back to blow against their customers soon enough. Want us to believe otherwise? An apology would only be the start; they need to swallow a legally enforceable poison pill that prevents…

Paizo's seen the target on their back now, I doubt they're going to halt their plans to produce the ORC. I suspect the only way WoTC will be able to get any trust back in the community is to sign on with that

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#36

The community WOTC built over decades shouldn't have to give feedback that 85%+ identify with in order to achieve results that are desirable. If community sentiment is so lopsided then what was the rationale to make the decision in the first place and how was the communities' desire not implicitly understood? There is no doubt in my mind that WOTC (let's be real, Hasbro) has enough self-awareness to have realized the…

I disagree because the fundamental core of this argument is "everyone in a community should think alike". That isn't realistic, and using that as a principle leads to bad results - we have to be used to having robust communities with questionable leadership. The natural state of leadership is to be a bit shabby and not quite up to the task. We have the internet now, we have great visibility on what leaders actually do and they can't meet impossible standards. Although that is why decentralisation is so powerful - WOTC doesn't run your games night and doesn't send out a goon squad to police that people aren't using house rules.

WOTC don't have the same incentives as their community. A company producing a game almost never has the same incentives as their community. As long as their incentives align with folding in the face of solid negative feedback, that is enough.

They made a mistake, they appear to have recognised the mistake and course corrected. Asking for more than that is going to get less - it encourages lies and bad, blandness.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#37
post #7

Can someone explain more about what happened here?

Wizards tried to change their license so that all third party material (books, virtual table tops, anything using the srd) was treated the way videogame mods are, and charge 30% of revenue (this was ogl 1.1). Players unsubscribed from the subscription based en mass, and their largest competitor (paizo, who owns pathfinder, and came about because of the last time they tried this) created an equivalent of the Linux fou…

TBH I like Paizo better. Pathfinder generally feels more in tune with the spirit of D&D than D&D itself does sometimes.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#38
post #22

>>> For the fewer than 20 creators worldwide who make more than $750,000 in income in a year, we will add a royalty starting in 2024. So, even for the creators making significant money selling D&D supplements and games, no royalties will be due for 2023 and all revenue below $750,000 in future years will be royalty-free. My "Star Frontiers" fan video game is go! https://www.starfrontiers.com/

As an FYI my browser blocks all your JS because it's served over http even though the page is https.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#39
post #34

The community WOTC built over decades shouldn't have to give feedback that 85%+ identify with in order to achieve results that are desirable. If community sentiment is so lopsided then what was the rationale to make the decision in the first place and how was the communities' desire not implicitly understood? There is no doubt in my mind that WOTC (let's be real, Hasbro) has enough self-awareness to have realized the…

> how was the communities' desire not implicitly understood? IMO it's common for people at the top of a hierarchy to be out of touch with those on the bottom. It takes dedication to stay in touch, but even with effort a bigwig can't experience the community exactly as a peon does. Usually, they have to do market research (like this poll) to find out what people really think. I'm not saying this as a defense or anythi…

The least they could do is sit down once a month with the game designers for a session of dungeon crawling. The main two in charge have both said they don't play
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