I don't really understand why this approached is pushed for music. You can overpaint an image, but you can't do that with a song. Cutting an image to reintroduce coherence is easy too. For a song you need midi, or another symbolic representation. That was the approach of pop2piano (unfortunately it is limited to covers, not generating from scratch). And even if a song generated this is OK, listening to half an hour f…
I understand what you're saying, although it could be argued that at least for some types of image tasks one would prefer something like an SVG output with layers to make it easier to edit. For music, I think it's partly an academic question of "can we do it" rather than trying to maximize immediate practical usefulness. There's already quite a bit of work on symbolic music generation (mostly MIDI), a lot of it quite…
MusicLM: Generating music from text
31–40 of 114 posts
Re: MusicLM: Generating music from text
#32I’m writing my second video game (old school arcade style side-shooter) and hope I can use this to generate background chip tune music!
Re: MusicLM: Generating music from text
#33I don't really understand why this approached is pushed for music. You can overpaint an image, but you can't do that with a song. Cutting an image to reintroduce coherence is easy too. For a song you need midi, or another symbolic representation. That was the approach of pop2piano (unfortunately it is limited to covers, not generating from scratch). And even if a song generated this is OK, listening to half an hour f…
Re: MusicLM: Generating music from text
#34Weights when though. :-(
Re: MusicLM: Generating music from text
#35Re: MusicLM: Generating music from text
#36I don't really understand why this approached is pushed for music. You can overpaint an image, but you can't do that with a song. Cutting an image to reintroduce coherence is easy too. For a song you need midi, or another symbolic representation. That was the approach of pop2piano (unfortunately it is limited to covers, not generating from scratch). And even if a song generated this is OK, listening to half an hour f…
I understand what you're saying, although it could be argued that at least for some types of image tasks one would prefer something like an SVG output with layers to make it easier to edit. For music, I think it's partly an academic question of "can we do it" rather than trying to maximize immediate practical usefulness. There's already quite a bit of work on symbolic music generation (mostly MIDI), a lot of it quite…
That being said I have seen very little in the AI transcription space (Listening to music, and outputting legible sheet music while identifying instruments) especially when it comes to multi-instrument music. I've also seen very little in the midi generation space aside from what you mentioned.
It would be nice to see midi to midi AI remixes, analogous to how Chat GPT can (sort of) turn wikipedia into rap lyrics.
Re: MusicLM: Generating music from text
#37especially the conditioning on humming and whistling examples are cool, but to bad they use very common melodies for that so it's easier job for the model and harder for us to judge how well would it work on less common melodies.
Re: MusicLM: Generating music from text
#38https://news.ycombinator.com/item?id=34541693
Perhaps they could be merged?
Re: MusicLM: Generating music from text
#39Earlier quoted context omitted.
May I recommend to learn how to use a tracker software? It is very fun to play with!
what's a tracker software?
Re: MusicLM: Generating music from text
#40I don't really understand why this approached is pushed for music. You can overpaint an image, but you can't do that with a song. Cutting an image to reintroduce coherence is easy too. For a song you need midi, or another symbolic representation. That was the approach of pop2piano (unfortunately it is limited to covers, not generating from scratch). And even if a song generated this is OK, listening to half an hour f…
You can absolutely "overpaint" sound, as sound can indeed be represented as an image and be extended in frequency of in time. In fact this is exactly what Riffusion is doing.
In music, 'fixing' problems in sound is way more costly, so a producer would say that it's not something you can work with in any reasonable manner.