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Microsoft has laid off entire teams behind Virtual, Mixed Reality, and HoloLens

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Re: Microsoft has laid off entire teams behind Virtual, Mixed Reality, and HoloLens

#251
post #103

Earlier quoted context omitted.

HoloLens 2 switched to Android ARM and UWP apps running on heavily modified Android, but imo the insistence on hand tracking as the primary interface still walled it off from the other Android XR developer communities.

> running on heavily modified Android What? No it doesn't, HoloLens 2 runs "Windows Holographic" which is based on Windows Core OS.

Yeah y'all are right, I can't find anything to support the notion the HoloLens 2 uses an Android fork for its OS. (Possibly the person who told me this had it confused with Magic Leap...?)

Re: Microsoft has laid off entire teams behind Virtual, Mixed Reality, and HoloLens

#252
post #249

Earlier quoted context omitted.

Yes, Alex and his team(s) are out there in the front pushing what's possible but its not off the shelf he has a lot of talent. Big fan of his Heavenue work on live rendered VR/XR/3D shows & the one they did for A Christmas Carroll is still state of the art theater.

I've also played a few indie VR games that are using it. It's not like you have to be some technical wizard to enable it, you just need to make sure you aren't stomping on your FPS with a bunch of other stuff at the same time.

https://twitter.com/iBrews/status/1620930130150580224
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