I make videogames for a living: - Flipon ( https://flipon.net ) an arcade puzzle/match-3 inspired by Tetris attack on PC mobiles and switch - Steredenn ( https://Steredenn.pixelnest.io ) a roguelike shoot them up, pc, iOS, switch. I’ve been lucky to have an extra income with those two games for a few year.
If I can ask a question, was there an initial design decision to build the game in Unity, or was that just your preferred tool out of experience?
(asking because I am fool-heartedly going in pure libsdl2 and C++)
Thanks again!