Now largely forgotten, UK company Magnetic Scrolls produced some of the best examples in the genre - but it might take some work to get them running, as they had (non-interactive) graphics and a simple menu/windowing system which were state of the art at the time: https://en.wikipedia.org/wiki/Magnetic_Scrolls The Pawn and Corruption received especially high praise. Hard mode: The Hitchhiker's Guide to the Galaxy and…
Here’s a great snippet from an interview with Anita Sinclair, one of the founders:
How do you design your adventures? We have three development systems. We've got the VAX, which runs UNIX, and all the machine-dependent stuff gets developed on that. So when we've finished writing a game, we then upload it to the VAX, which does all the cross-compiling for us for the different machines. We then have Mac II's and Xenix machines, which run AU/X and XENT, and we have sub-development systems on that. All our tools are written in C.
https://msmemorial.if-legends.org/articles.htm/stnews4v4.php