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Summer Afternoon – A WebGL Experiment

summer-afternoon.vlucendo.com

81–90 of 205 posts

Re: Summer Afternoon – A WebGL Experiment

#81

My Intel i7-4790K is able to run this at 1080p and 30 fps (specifically 60 with drops to 30), on a build of Chromium that has hardware acceleration disabled. I don't know if this is thanks to the speed of the app or Chromium's software renderer or just (semi-)modern CPUs, but I am super impressed. I had no idea you could do something like this without a GPU! Edit: Whoops, I lied! I knew something had to be wrong here…

Flawless on Pixel 4 (Firefox)

Re: Summer Afternoon – A WebGL Experiment

#85

I looove this. I agree with the other commenters that this has a special feeling. And that the future for web games is bright. (For as long as Google is spearheading features with Chrome.) I guarantee this game wasn't built with Unity: 1) Unity bad for building WebGL games. It does multiple conversions to make a WebGL build. Unity offers live editing in its application, but that doesn't apply to web; whereas modern t…

If you like this, you should probably try out Alba.

Looks wonderful https://www.albawildlife.com/

Re: Summer Afternoon – A WebGL Experiment

#86

Insanely cool demo. I’m amazed I can open this and it run at 60fps within a ~~second~~ on my iPhone. Crazy the power that I have with it, when it spends most of its time in my pocket or playing music. I wish we could show some of the early computer engineers some of this kind of thing.

It crashed the browser or the os on my iPad. I was back to login screen.

Re: Summer Afternoon – A WebGL Experiment

#87
post #65

I wonder. Since this runs in the browser, does it mean that we could dynamically use different assets based on device and bandwidth? Or start with lower res assets and progressively get better ones, like jpeg progressive downloads?

Don't stop there. You can also dynamically update the game program by sending WASM/JavaScripts via WebSocket/WebTransport.

WebGL games will have a bright future.

Also, this game is very well designed, I found all 5 secrets and I loved the process :)

Re: Summer Afternoon – A WebGL Experiment

#90

I looove this. I agree with the other commenters that this has a special feeling. And that the future for web games is bright. (For as long as Google is spearheading features with Chrome.) I guarantee this game wasn't built with Unity: 1) Unity bad for building WebGL games. It does multiple conversions to make a WebGL build. Unity offers live editing in its application, but that doesn't apply to web; whereas modern t…

WebXR is going to take off behind these advances in WebGL like WebGPU is supported on Chromium 113 in the next few months and there are claims of 3x and higher perf. Its big draw card is supporting desktop/mobile/XR all at the same time so if you can work within its limits then definitely the way to go however you choose to get there (Unity or Three/Babylon or Wonderland or xyz).
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