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Summer Afternoon – A WebGL Experiment

summer-afternoon.vlucendo.com

61–70 of 205 posts

Re: Summer Afternoon – A WebGL Experiment

#61

My Intel i7-4790K is able to run this at 1080p and 30 fps (specifically 60 with drops to 30), on a build of Chromium that has hardware acceleration disabled. I don't know if this is thanks to the speed of the app or Chromium's software renderer or just (semi-)modern CPUs, but I am super impressed. I had no idea you could do something like this without a GPU! Edit: Whoops, I lied! I knew something had to be wrong here…

It runs quite well on a phone too. Impressive.

Re: Summer Afternoon – A WebGL Experiment

#62

Insanely cool demo. I’m amazed I can open this and it run at 60fps within a ~~second~~ on my iPhone. Crazy the power that I have with it, when it spends most of its time in my pocket or playing music. I wish we could show some of the early computer engineers some of this kind of thing.

> I wish we could show some of the early computer engineers some of this kind of thing.

I often fantasize about this, just knowing even what 10-year-old me would have thought about it.

Re: Summer Afternoon – A WebGL Experiment

#64

I'm just stuck in the floor on firefox and can't do anything

I had the same issue when I tried at first (on Firefox), but I waited a while and when I tried again, it worked correctly and gave me a controllable character. Not sure if something failed to load the first time or what.

I was a little surprised, but it also worked fine on FF mobile, after ~15-20 seconds loading.

Re: Summer Afternoon – A WebGL Experiment

#65
I wonder.

Since this runs in the browser, does it mean that we could dynamically use different assets based on device and bandwidth?

Or start with lower res assets and progressively get better ones, like jpeg progressive downloads?

Re: Summer Afternoon – A WebGL Experiment

#70

Looks better than Meta's metaverse.

It does, I love the peaceful vibe it has. But to be fair this is conveying a lot less information about the individual players than Meta does. A "metaverse" is much harder problem than people imagine.

It's a non-problem that's very hard to solve indeed.
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