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Software Engineering lessons I learned playing The Legend of Zelda

front2backdev.com

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Re: Software Engineering lessons I learned playing The Legend of Zelda

#2
These "Programming is like $game" where game is almost always Legend of Zelda is getting tiring.

Might as well have a "Software Manager training from The Belmont Family: Crack that Whip"... (Belmont is from the Castlevania Series games).

Really, there isn't that much of a takeaway from this article. All of Dave's points are pretty much common sense in terms of programming and 'getting things done'. The only new content is a new critique about TLOZ.

Re: Software Engineering lessons I learned playing The Legend of Zelda

#3
"What other engineering lessons have you learned from playing your favorite games?"

Back...your work...UP.

I spent weeks playing Zelda. Mapping things out on graph paper. Trying over and over and over. Finally got 80% through the very last dungeon...and the battery gave out. No idea why. Lost everything.

I put the NES down and never played it again.