Earlier quoted context omitted.
IRL it was not simple. The game usually worked, but occasionally things would go out of sync. The biggest downside is mentioned in the article: If one person lags, everyone lags. In an 8-player game, the chance that at least one person lags was pretty high. I used to play on the Mac version of GameRanger, a small community. That was 2008, when reliable internet wasn't as common. Players had personal reputations, and…
Red Alert 2: Yuri's Revenge was pretty similarly infamous for this If your ping in the lobby was 1000ms (effectively "timeout") or you took too long to download a map, most players would just kick you preemptively
"Bro I'm just playing on my other iMac G3!" kick