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1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001)

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11–20 of 189 posts

Re: 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001)

#12
post #6

It's interesting how the online gameplay has changed between the different versions of the game as network latency has improved. For example, being able to micro manage archers to dodge other archers, and time their shots is something that wasn't possible previously.

Has network latency improved much since this article's date? Bandwidth definitely, but latency?

Re: 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001)

#13
For those who don’t want to suffer from eye-bleeds due to ads, interstitial scrolling ads, more ads, and awful formatting, Googling the title yields this PDF:

https://zoo.cs.yale.edu/classes/cs538/readings/papers/terran...

Maybe the link can be replaced? Also can (2001) be added to the title?

Re: 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001)

#14
post #6

It's interesting how the online gameplay has changed between the different versions of the game as network latency has improved. For example, being able to micro manage archers to dodge other archers, and time their shots is something that wasn't possible previously.

That sounds terrible. I'm pretty sure the next game in the series, Age of Mythology, didn't permit missed shots.

Archer micro is a huge part of the competitive AoE2 scene. AoE4 had auto tracking arrows and I think folks didn't like it as much as it lowered the skill ceiling

Re: 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001)

#15
post #6

It's interesting how the online gameplay has changed between the different versions of the game as network latency has improved. For example, being able to micro manage archers to dodge other archers, and time their shots is something that wasn't possible previously.

Has network latency improved much since this article's date? Bandwidth definitely, but latency?

Yes. Most people back in 2001 were not using fibre. Dial-up, DSL, etc are all much higher latency. In Dial-up you are easily talking at least 100ms slower, if not a lot more.

Re: 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001)

#16

For those who don’t want to suffer from eye-bleeds due to ads, interstitial scrolling ads, more ads, and awful formatting, Googling the title yields this PDF: https://zoo.cs.yale.edu/classes/cs538/readings/papers/terran... Maybe the link can be replaced? Also can (2001) be added to the title?

You see ads? Is your computer broken?

>>sarcasm overload

Install uBlock Origin yo

Re: 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001)

#17
post #5

As someone who grew up playing Age of Empires II and still consider it among the best games ever made, reading this is nothing short of amazing.

I still play it (the definitive edition) with my wife. Best game ever in my opinion.

Re: 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001)

#19
post #16

For those who don’t want to suffer from eye-bleeds due to ads, interstitial scrolling ads, more ads, and awful formatting, Googling the title yields this PDF: https://zoo.cs.yale.edu/classes/cs538/readings/papers/terran... Maybe the link can be replaced? Also can (2001) be added to the title?

You see ads? Is your computer broken? >>sarcasm overload Install uBlock Origin yo

Even with uBlock the formatting is pretty bad compared to the PDF.

Re: 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001)

#20

Earlier quoted context omitted.

Has network latency improved much since this article's date? Bandwidth definitely, but latency?

Yes. Most people back in 2001 were not using fibre. Dial-up, DSL, etc are all much higher latency. In Dial-up you are easily talking at least 100ms slower, if not a lot more.

Ah. How I would have killed for a 100ms ping back in my 56k modem days. My average ping on any Quake2 server was 250-300ms.

It’s amazing how times change, now I get annoyed when my ping is higher than 30ms.

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