We're tackling (pun intended) the same problem (it's an interesting one!) but from a mobile perspective and focusing solely on Soccer.
If you have an iPhone app and fancy giving it a try, you can grab the app (free!) from http://www.ifives.net.
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We're tackling (pun intended) the same problem (it's an interesting one!) but from a mobile perspective and focusing solely on Soccer.
If you have an iPhone app and fancy giving it a try, you can grab the app (free!) from http://www.ifives.net.
Once FB auth is working, double check that Facebook proxied email addresses don't break the app. Django's default email field is max_length 75.
Just so you know: FB and Twitter auth doesn't work atm. Otherwise, it's a nice app.
If you add an api I'll hook it up to impromptudo.
You should lose the logins, it buys you nothing besides user friction which you definitely don't want at this stage in the game. If you add an api I'll hook it up to impromptudo.
- Let users play and organize before they have to log in
- The home page was a bit confusing to me, as it didn't have a very clear distinct "call to action" (read "the big red fez" by Seth Godin to understand more about that, over 10 years old and still very relevant).
Great concept and very cool design! Two suggestions for improvement: - Let users play and organize before they have to log in - The home page was a bit confusing to me, as it didn't have a very clear distinct "call to action" (read "the big red fez" by Seth Godin to understand more about that, over 10 years old and still very relevant).