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Show HN: Kandria, an action RPG made in Common Lisp, is now out

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Re: Show HN: Kandria, an action RPG made in Common Lisp, is now out

#81
post #67

Earlier quoted context omitted.

The source code for the engine, Trial, and the game, Kandria, are both open and on our GitHub under Shirakumo.

I'm glad to hear that it's open source now. I specifically took issue with advertising that it would be open source before the Kickstarter, but then open-sourcing it became a Kickstarter "stretch goal" implying it would have remained closed if that funding goal wasn't reached. I was on board until that surprise. Looking at the Kickstarter right now: "Stretch Goal 3: Modding Support This goal includes three things in…

My intention was always to make it available as open source. The stretch goal was there for the rest of the things and to provide some extra incentive.

The license for the code is zlib now, but the assets remain closed. I think that is a fair trade.

Re: Show HN: Kandria, an action RPG made in Common Lisp, is now out

#84
post #76

Looks awesome! It's relatively rare to see fully completed games open-sourced immediately. I'm curious what the thought process is there, and if you're concerned about people selling low-effort reskins or other exploitative things.

My mind about this has always been in a couple directions, but none of them point towards not open sourcing things. So, for one, I very heavily doubt that anyone would take this source code in Lisp of all things and release a product that could actually damage my sales. And even if they did so history shows that there's very likely practically nothing I could do about it. I'd just have to be upset about it happening,…

hear hear

Re: Show HN: Kandria, an action RPG made in Common Lisp, is now out

#86
post #76

Looks awesome! It's relatively rare to see fully completed games open-sourced immediately. I'm curious what the thought process is there, and if you're concerned about people selling low-effort reskins or other exploitative things.

My mind about this has always been in a couple directions, but none of them point towards not open sourcing things. So, for one, I very heavily doubt that anyone would take this source code in Lisp of all things and release a product that could actually damage my sales. And even if they did so history shows that there's very likely practically nothing I could do about it. I'd just have to be upset about it happening,…

You're a pretty rad dude

Re: Show HN: Kandria, an action RPG made in Common Lisp, is now out

#87
post #76

Looks awesome! It's relatively rare to see fully completed games open-sourced immediately. I'm curious what the thought process is there, and if you're concerned about people selling low-effort reskins or other exploitative things.

My mind about this has always been in a couple directions, but none of them point towards not open sourcing things. So, for one, I very heavily doubt that anyone would take this source code in Lisp of all things and release a product that could actually damage my sales. And even if they did so history shows that there's very likely practically nothing I could do about it. I'd just have to be upset about it happening,…

Very cool. Coming from the web dev world, the gaming world seems very protective of everything about development. This makes sense coming from the AAA studios, but it sadly extends to many indie devs as well. Hopefully there will be more embracing of the open source model in the future.

Re: Show HN: Kandria, an action RPG made in Common Lisp, is now out

#90
post #89

I've got a vague recollection that the Linux platformer "Abuse" from 30 years ago used a dialect of Lisp.

Abuse was cross platform, later open source.

The engine was nice engineering and probably one of the first true games with scriptability. However the game itself failed to deliver as a game was meh - not exciting.

The same studio later tried their fangs in RTS, but never finished the project - I assume out of funding.

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