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Show HN: Kandria, an action RPG made in Common Lisp, is now out

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Re: Show HN: Kandria, an action RPG made in Common Lisp, is now out

#71
Congratulations on the release! I've been following the development blog for a fair while and backed the kickstarter and am very happy to see this game finally getting released (and OSS no less).

I've been looking into making my own game using the Trial engine but I was a bit scared off by the warnings about API stability and lack of documentation. Now that Kandria is released, is the API stabilized? And I guess the Kandria source code can work as documentation on how to set things up..

Re: Show HN: Kandria, an action RPG made in Common Lisp, is now out

#78
post #76

Looks awesome! It's relatively rare to see fully completed games open-sourced immediately. I'm curious what the thought process is there, and if you're concerned about people selling low-effort reskins or other exploitative things.

My mind about this has always been in a couple directions, but none of them point towards not open sourcing things. So, for one, I very heavily doubt that anyone would take this source code in Lisp of all things and release a product that could actually damage my sales. And even if they did so history shows that there's very likely practically nothing I could do about it. I'd just have to be upset about it happening, with no real chance of repercussion.

It is far more important to me to show confidence in my vision and to let other people learn from what I've done. In my view a lot more games should be open source, because far too much of the process is hidden behind mysticism, with far too many people wasting a ton of time reinventing things from scratch.

And, well, finally, I'd ultimately like to make everything I do available for free, anyhow. The only reason I'm selling Kandria is because there is no UBI in this country and probably won't be for many years to come, so I have to fund things somehow.

Re: Show HN: Kandria, an action RPG made in Common Lisp, is now out

#80

Congratulations on the release! I've been following the development blog for a fair while and backed the kickstarter and am very happy to see this game finally getting released (and OSS no less). I've been looking into making my own game using the Trial engine but I was a bit scared off by the warnings about API stability and lack of documentation. Now that Kandria is released, is the API stabilized? And I guess the…

I've started writing documentation for Trial on the parts that are unlikely to change much. The API stability warning will remain though, as I can't rule out that we might have to rewrite subsystems in the future as new needs and better architectures are devised.
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