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A mistake that killed Japan’s software industry?

disruptingjapan.com

221–230 of 408 posts

Re: A mistake that killed Japan’s software industry?

#221

The key part to me: > But the rest of the word was moving in a different direction. The rest of the world was moving away from dedicated hardware and towards innovative software running on standard hardware platforms. This piece is about Japan vs the world, but looking at countries other than the US I'm not sure this narrative works. For instance did the UK become a Software behemoth ? France ? Germany ? Brazil ? Ind…

France had more than ok software company. Bull for instance. Ubisoft and a bazillion other video game company. Alcatel / Lucent / Thales for industrial stuff. For the deepness of my ass I would say failure was tree fold : - France like a good old top down approach. That … mostly don’t work for software. - France decided to listen to our American friends and sell the familly heirloom to the market. ( I’m bitter on thi…

> - France decided to listen to our American friends and sell the familly heirloom to the market. ( I’m bitter on this one )

Can you please expand upon this, and especially what "the familly heirloom" references?

France holds their own in software IMHO: Dassault Systèmes CATIA is still a behemoth, for example.

Re: A mistake that killed Japan’s software industry?

#222

Tim Romero (author of linked podcast) misses the point. Paul Graham has a far better take on this topic: http://www.paulgraham.com/usa.html The problem isn't that Japanese companies "missed" the opportunity to do software at X point in time--the problem is that they are culturally Japanese. Japan is about consensus-based design, there is a high penalty for making mistakes, and individuality/creativity is not valued.…

I’m having a hard time squaring the circle of “consensus based design doesn’t work for software but it does work for cars.” By all accounts, here in the US, we regularly bounce software architecture decisions around a room and land on a best design based on inputs from many. Likewise, our cities and cars are founded upon (id even say drowned by) consensus based design.

Maybe I’m misunderstanding the thesis here, but it seems contradictory. I do think PG has a point with an ingrained culture of quality being hugely important. I just don’t think that necessarily contributes to bad software. In fact, I’m quite certain it doesn’t, since companies like Nintendo manage to produce absolutely beautiful pieces of software regularly.

Re: A mistake that killed Japan’s software industry?

#223
post #125

Earlier quoted context omitted.

I'd also note the hereditary love for trade/manufacturing secrets which transformed into adoption of extremely proprietary licensing. Developers prior to ~2015 hardly ever considered publishing their code or even format specs. This secrecy has deep roots and it really annoys and pisses me off. I'm not narrowing down on corporate software - even hobbyists who write "dating games" would never publish code even if it's…

This example is complicated by games also being art and how it can be hard to separate both (even when it's just graphics and audio that you keep on a more closed license). See how Western games are still overwhelmingly closed source, despite the now known rewards : like Civilization 4 (2005) opening most (but not all) of its C++ (dll) source code, as well as easy to mod XML & Python scripts resulting in a still aliv…

Why do you think that having people buy a game once and then keep playing it for 18 years is a reward for the developer?

Re: A mistake that killed Japan’s software industry?

#224
post #219

Earlier quoted context omitted.

Yet, Japan had no issue building a wide range of popular console video games but had far less success in PC games. Language seems like a better explanation as US and Japan had quite different UI constraints in their native language.

Japanese game devs didn't put nearly as much effort into PC games as they did into console games, outside of some early exceptions like the MSX and the Sharp X68000. The main issue was that there really wasn't a domestic market for PC games in Japan, and Japanese game devs focused on serving the domestic market first. So you had half-assed efforts like a single outsourced developer "porting" Mega Man 1 and 3 to DOS (…

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Re: A mistake that killed Japan’s software industry?

#225
post #187
post #77

Speaking as a Japanese-American, I personally think the biggest problem with Japanese programmers comes down to the Japanese being too crafty and elitist. What do I mean by this? Basically: If you're a wizard at peeling the skin off an apple with your knife you never need an apple peeler; consequently, you never get a good peeler industry going. Meanwhile, Americans manufacture the best apple peelers because they can…

The same holds for Germany. Beside the "no pain no gain" attitude, the pursuit of "perfection" leads to weird outcomes. For example, the music band Kraftwerk dissolved because half of the members wanted to make sounds that looked "perfect" on an oscilloscope and not how good they sounded.

Do you have any information about the Kraftwerk claim?

(I'm also a firstborn American German so this is personally culturally interesting)

Re: A mistake that killed Japan’s software industry?

#226
post #161

Earlier quoted context omitted.

Japan still to this day fails at gaming (see Nintendo)

I wouldn't consider Nintendo a failure, rather they do things their own way. While Sony and MSFT both compete on the latest and greatest hardware to run AAA games, Nintendo is instead providing an entirely different gaming experience. Typical games reach success by making graphics better, framerates higher, and pushing the boundaries of what the system can do, Nintendo seems to have taken the approach instead of maki…

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Re: A mistake that killed Japan’s software industry?

#227

Tim Romero (author of linked podcast) misses the point. Paul Graham has a far better take on this topic: http://www.paulgraham.com/usa.html The problem isn't that Japanese companies "missed" the opportunity to do software at X point in time--the problem is that they are culturally Japanese. Japan is about consensus-based design, there is a high penalty for making mistakes, and individuality/creativity is not valued.…

What about video games and Nintendo? There are also specific names that like Miyamoto and Sakurai that come to mind who rose up.

Re: A mistake that killed Japan’s software industry?

#228
post #219

Tim Romero (author of linked podcast) misses the point. Paul Graham has a far better take on this topic: http://www.paulgraham.com/usa.html The problem isn't that Japanese companies "missed" the opportunity to do software at X point in time--the problem is that they are culturally Japanese. Japan is about consensus-based design, there is a high penalty for making mistakes, and individuality/creativity is not valued.…

Yet, Japan had no issue building a wide range of popular console video games but had far less success in PC games. Language seems like a better explanation as US and Japan had quite different UI constraints in their native language.

Language (i.e. character sets) is not a good explanation for differences in software outcomes. It is possible write Japanese entirely in Hiragana charset (~50 chars) which can be represented in 8-bit alongside ASCII chars, which is how early Japanese computers like the PC-8001 worked. The JIS standard for double-byte representation of kanji also characters was also made in the 1970s. So that doesn't explain why Japan fell way behind in software the 80s, 90s, and 2000s.

Re: A mistake that killed Japan’s software industry?

#229
post #77

Speaking as a Japanese-American, I personally think the biggest problem with Japanese programmers comes down to the Japanese being too crafty and elitist. What do I mean by this? Basically: If you're a wizard at peeling the skin off an apple with your knife you never need an apple peeler; consequently, you never get a good peeler industry going. Meanwhile, Americans manufacture the best apple peelers because they can…

Sounds a lot like Jugaad in India

https://en.wikipedia.org/wiki/Jugaad

Re: A mistake that killed Japan’s software industry?

#230

Tim Romero (author of linked podcast) misses the point. Paul Graham has a far better take on this topic: http://www.paulgraham.com/usa.html The problem isn't that Japanese companies "missed" the opportunity to do software at X point in time--the problem is that they are culturally Japanese. Japan is about consensus-based design, there is a high penalty for making mistakes, and individuality/creativity is not valued.…

What about video games and Nintendo? There are also specific names that like Miyamoto and Sakurai that come to mind who rose up.

Nintendo is a unique company. It's certainly an exception to the rule. Perhaps them being based in Kyoto and not Tokyo is part of it.
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