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A mistake that killed Japan’s software industry?

disruptingjapan.com

21–30 of 408 posts

Re: A mistake that killed Japan’s software industry?

#21

An anecdote from the period described: I was working on a product which had hit an unknown bug on the japanese localised Windows, so our partner sent an engineer with a bunch of install disks to visit me. One of the first things he said was: look, this is the difference between the US and JP — you have three computers on your desk (he was counting the ICE), but I have to share "my" computer with two other developers.…

just wondering, what is an "ICE"?

Re: A mistake that killed Japan’s software industry?

#23
post #21

An anecdote from the period described: I was working on a product which had hit an unknown bug on the japanese localised Windows, so our partner sent an engineer with a bunch of install disks to visit me. One of the first things he said was: look, this is the difference between the US and JP — you have three computers on your desk (he was counting the ICE), but I have to share "my" computer with two other developers.…

just wondering, what is an "ICE"?

https://en.wikipedia.org/wiki/In-circuit_emulation

Re: A mistake that killed Japan’s software industry?

#24
The japanese way of working doesn't work for software industry. Everything is so slow and there's too many different organizations cooking the same soup. Japanese way of working works best for things that already have been designed for you and just needs building. The only exception would be video games, but it seems game development is heavily followed and developed by a single company, compared to typical corporate / business software.

Re: A mistake that killed Japan’s software industry?

#25
post #8

Earlier quoted context omitted.

Need some type of system to summarise it.

I believe you can copy pate the article to ChatGPT and ask it to summarize.

I had to split it up into three pieces but it worked

> me: can you summarize all the information I gave in three sentences

> ChatGPT: Japanese software is known to be of poor quality, but there are historical and cultural reasons for this. The zaibatsu and keiretsu systems that dominated the Japanese economy in the past prioritized hardware innovation over software development, leading to a lack of respect for software developers. In recent years, the emergence of cloud computing and the smartphone market have allowed Japanese software developers to become more influential and respected, and the industry is slowly improving.

Re: A mistake that killed Japan’s software industry?

#26
post #21

An anecdote from the period described: I was working on a product which had hit an unknown bug on the japanese localised Windows, so our partner sent an engineer with a bunch of install disks to visit me. One of the first things he said was: look, this is the difference between the US and JP — you have three computers on your desk (he was counting the ICE), but I have to share "my" computer with two other developers.…

just wondering, what is an "ICE"?

The abbreviation I know is "in-circuit emulator", but wouldn't know if that's what they were referring to

Re: A mistake that killed Japan’s software industry?

#27
> Shakespeare only wrote 37 plays, Orson Wells only made 64 films, Mozart wrote 68 symphonies, but Disrupting Japan? Well, as of today, Disrupting Japan has 200 episodes.

This is the most alarmingly stupid bit of text I’ve seen on this website in years. It’s wildly disconcerting that there exists some sort of apparatus that allows people to buy top ranking on the front page with utter garbage that clearly has zero value.

What’s the going rate?

Re: A mistake that killed Japan’s software industry?

#28

I don't disagree with much of the story, but there are other factors too. A big one is that due to the complexity of the Japanese writing system, PCs never went mainstream: the older generations survived with handwriting, faxes and dedicated word processors, and the newer ones jumped right to mobile phones, meaning the PC hacking generation of the 70s and 80s that kicked off the dot-com boom was much smaller than in…

There is a good reason though that the most common communication mechanism in China is talking rather than typing.

Re: A mistake that killed Japan’s software industry?

#29
Although the article is about the entire software industry of Japan, and not about the efforts of one individual, I feel like it does a great disservice to not mention Yukihiro Matsumoto, aka Matz, the inventor of Ruby? Since 1995. How many startups have been launched with that platform as their basis?

Re: A mistake that killed Japan’s software industry?

#30

> Shakespeare only wrote 37 plays, Orson Wells only made 64 films, Mozart wrote 68 symphonies, but Disrupting Japan? Well, as of today, Disrupting Japan has 200 episodes. This is the most alarmingly stupid bit of text I’ve seen on this website in years. It’s wildly disconcerting that there exists some sort of apparatus that allows people to buy top ranking on the front page with utter garbage that clearly has zero va…

Isn’t it a joke?
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