Live data from Hacker News

Gimel Studio: Non-destructive, 2D image editor

gimelstudio.github.io

31–40 of 64 posts

Re: Gimel Studio: Non-destructive, 2D image editor

#31
post #23

What… is the point of node editing? Current image editing is only destructive if you save over the original file? What am I missing? This seems way more tedious than just making the changes like in Lightroom.

Many Dan Margulis' tricks cannot be reproduced in Lightroom model. Especially tricks which need to work in different color models simultaneously. Even full Photoshop struggle to represent these tricks in non-destructive way!

Re: Gimel Studio: Non-destructive, 2D image editor

#32
I understand why this approach can be useful. What I don't like from first glance is screen space "wasted" to node graph. When I edit image (which can be much larger than 4K video frame, not to mention 1080p video frame) I want to spend my precious screen real estate for image's pixels. So, this software screams for two monitor setup, and no so useful on laptops...

On the other hand, if it (will?) be possible to work in several color models in one graph it will be very useful to implement Dan Margulis' color correction technics which require working with channels from different color models simultaneously.

Re: Gimel Studio: Non-destructive, 2D image editor

#33
post #28

Earlier quoted context omitted.

Sounds to me a lot like people that have a narrow and shallow level of experience in the field they are diving into, so they keep bumping into the walls. Dev: I had this great idea of making this new thing because I haven't seen it before Everyone Else: Yeah, it looks like this or this or even that. Have you looked at what other people have done and the pain points they solve or cause? Dev: Nah, this is a totally dif…

As a graphics professional who loves node-based workflows, I find the constant re-invention of the wheel pretty painful. With some coordination of this effort, Blender or Natron could be real open-source challengers to Nuke, but starting from scratch seems always to be more enticing.

The reinvention of the wheel with nodes is truly difficult to watch.

There are also very close cousins like Reason and its rack connections, which could contribute some nodes-101-level concepts to most basic graphical node workflows.

Re: Gimel Studio: Non-destructive, 2D image editor

#34
post #23

What… is the point of node editing? Current image editing is only destructive if you save over the original file? What am I missing? This seems way more tedious than just making the changes like in Lightroom.

Many Dan Margulis' tricks cannot be reproduced in Lightroom model. Especially tricks which need to work in different color models simultaneously. Even full Photoshop struggle to represent these tricks in non-destructive way!

Thanks I’ll look up that stuff. Thanks for the response :)

Re: Gimel Studio: Non-destructive, 2D image editor

#35
post #23

What… is the point of node editing? Current image editing is only destructive if you save over the original file? What am I missing? This seems way more tedious than just making the changes like in Lightroom.

Nodal based image editing is the standard in the film industry, though obviously there it’s predominantly used for sequences of images. Nuke is the industry standard, though there are a few others. I would agree it’s pointless if you just want a simple linear set of image processing operations like Lightroom, but film based compositing is obviously vastly more complex than that.

Ok makes more sense for film. Thanks for the info

Re: Gimel Studio: Non-destructive, 2D image editor

#36
post #23

What… is the point of node editing? Current image editing is only destructive if you save over the original file? What am I missing? This seems way more tedious than just making the changes like in Lightroom.

It is more tedious for simple stuff than layer stacks, but more complex stuff quickly becomes more tedious (or impossible) with layer stacks. Hence, node UIs have become standard with compositing applications that were not designed by Adobe.

I good I’ll give it a more in-depth study. Thanks for the info :)

Re: Gimel Studio: Non-destructive, 2D image editor

#37

Earlier quoted context omitted.

Yikes! I can't imagine working like this. Every node based editing system I have used behaves exactly like you describe where adding/dropping a node on a connection between to existing nodes automatically connects the new node as expected. The only time I've seen this add new, disconnect, make new connections are in chart/graph programs like Omnigraffle or similar programs people draw up database schemas and network…

That’s UX improvement and we are taking about a v0.6. Maybe the devs were simply focused, on you know, making the image editing part work before working on quality of life improvements.

But with enough prior research into what was there, this is the kind of thing that gets added to UX immediately, not in v1.x

Re: Gimel Studio: Non-destructive, 2D image editor

#39

I've never understood the need for 2d schematic editor when a ordered list of filters would suffice. Do you like to move pixels around that much?

you may need a complex graph of filters, However I suspect you will never want a full graph and a tree of filters will suffice. You will have to ask the math boys about that.

My main problem with node editors is that I wish the layout were better managed, let the machine handle it. There is something that feels awkward about node editing to me, but I am not smart enough to come up with an alternative. A tree browser perhaps, Or something like the scratch programing environment?

https://scratch.mit.edu

Post reply on HN