This looks really similar to Blender's node editor. Is there a relationship?
Gimel Studio: Non-destructive, 2D image editor
21–30 of 64 posts
Re: Gimel Studio: Non-destructive, 2D image editor
#22Earlier quoted context omitted.
Graph editors are fairly normal in the design world. See Blender, Houdini FX, Substance Designer, Unreal Engine, etc. So maybe as a huge nerd you’re not a normal user. Personally, I love graph editors and find them intuitive and easy to work with.
Forgive my ignorance, but what is the point of a graph editor in this 2D workflow, as opposed to a simple list of operations? Graphs imply branching and recombination, while this product home page just shows a linear series of operations. Is there branching so you can apply different sets of operations, and then recombination happens with blending operations?
Ive been wanting someone to tackle this on the 2D side for a decade now.
Re: Gimel Studio: Non-destructive, 2D image editor
#23Re: Gimel Studio: Non-destructive, 2D image editor
#24What… is the point of node editing? Current image editing is only destructive if you save over the original file? What am I missing? This seems way more tedious than just making the changes like in Lightroom.
I would agree it’s pointless if you just want a simple linear set of image processing operations like Lightroom, but film based compositing is obviously vastly more complex than that.
Re: Gimel Studio: Non-destructive, 2D image editor
#25What… is the point of node editing? Current image editing is only destructive if you save over the original file? What am I missing? This seems way more tedious than just making the changes like in Lightroom.
Re: Gimel Studio: Non-destructive, 2D image editor
#26Re: Gimel Studio: Non-destructive, 2D image editor
#27I've never understood the need for 2d schematic editor when a ordered list of filters would suffice. Do you like to move pixels around that much?
Of course you don't need a schematic editor for that, you could also use an expression language with variables. But for people not used to programming that tends to be a bit intimidating.
Re: Gimel Studio: Non-destructive, 2D image editor
#282d image editor aka. node based compositor?
Sounds to me a lot like people that have a narrow and shallow level of experience in the field they are diving into, so they keep bumping into the walls. Dev: I had this great idea of making this new thing because I haven't seen it before Everyone Else: Yeah, it looks like this or this or even that. Have you looked at what other people have done and the pain points they solve or cause? Dev: Nah, this is a totally dif…
Re: Gimel Studio: Non-destructive, 2D image editor
#29In the demo, when they add a new node between two existing nodes, they first add the node then disconnect the two other nodes then connect the two others to the new node. As others pointed out it looks similar to the node editor in Blender. I am fairly certain that in Blender you can drag a node onto the connection between two nodes and it will be connected. That makes adding nodes less tedious. Does Gimel Studio sup…
Something like an AI coding partner would also be super helpful with nodes, eg "suggested pattern: you're recreating this common image editing filter or one of these variations" and boom, all the connections fall into place.
(Dragging connections across the screen is fun until it's the same lines most of the time...have used a lot of different node workflows over the years)
Also I'm still hoping for a generalized node workflow desktop...but I guess I might settle for a text editor.
For example you see nodes for a timer/cron job to generate the first part of your markdown --> text editor node with your template (into which a markdown highlighting plugin is also plugged) --> Pandoc node --> separate nodes for HTML, LibreOffice output filtering --> (LO as a node would be cool btw) --> SSH file transfer (HTML) and Email (to someone) nodes --> various inputs to those, etc.
Re: Gimel Studio: Non-destructive, 2D image editor
#30I've never understood the need for 2d schematic editor when a ordered list of filters would suffice. Do you like to move pixels around that much?
Some of his tricks needs forks in processing graph for sure, and is not expressible in Photoshop Layers in non-destructive, configurable way.
Channel extraction and replacement after some processing like blurring and masking, for example. Sometimes in different color models, like replace RGB Red channel with CMYK Magenta one, blurred and masked with Black.