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Gimel Studio: Non-destructive, 2D image editor

gimelstudio.github.io

11–20 of 64 posts

Re: Gimel Studio: Non-destructive, 2D image editor

#12
In the demo, when they add a new node between two existing nodes, they first add the node then disconnect the two other nodes then connect the two others to the new node.

As others pointed out it looks similar to the node editor in Blender.

I am fairly certain that in Blender you can drag a node onto the connection between two nodes and it will be connected.

That makes adding nodes less tedious.

Does Gimel Studio support doing that also? If not, I highly recommend that said feature be added to Gimel Studio.

Re: Gimel Studio: Non-destructive, 2D image editor

#14

Simplicity? Well, if you're used to GNU Radio maybe ;) The graph view on top will be very off-putting to normal users. It's even off-putting to me and I'm a huge nerd. I'd rather hide the non-destructive nature in a normal graphical editor UI people are used to. So people can edit away and when they're happy with a version of the file they can just flag it. And then they can jump between those flagged versions or bro…

Graph editors are fairly normal in the design world. See Blender, Houdini FX, Substance Designer, Unreal Engine, etc. So maybe as a huge nerd you’re not a normal user. Personally, I love graph editors and find them intuitive and easy to work with.

Resolve and Nuke are also node based

So yeah, I'd agree that because one is a nerd does not mean they are well versed in all things nerdy.

Re: Gimel Studio: Non-destructive, 2D image editor

#15

In the demo, when they add a new node between two existing nodes, they first add the node then disconnect the two other nodes then connect the two others to the new node. As others pointed out it looks similar to the node editor in Blender. I am fairly certain that in Blender you can drag a node onto the connection between two nodes and it will be connected. That makes adding nodes less tedious. Does Gimel Studio sup…

Yikes! I can't imagine working like this. Every node based editing system I have used behaves exactly like you describe where adding/dropping a node on a connection between to existing nodes automatically connects the new node as expected.

The only time I've seen this add new, disconnect, make new connections are in chart/graph programs like Omnigraffle or similar programs people draw up database schemas and network topologies. Maybe the devs came from that kind of world?

Re: Gimel Studio: Non-destructive, 2D image editor

#16
post #11

2d image editor aka. node based compositor?

Sounds to me a lot like people that have a narrow and shallow level of experience in the field they are diving into, so they keep bumping into the walls.

Dev: I had this great idea of making this new thing because I haven't seen it before

Everyone Else: Yeah, it looks like this or this or even that. Have you looked at what other people have done and the pain points they solve or cause?

Dev: Nah, this is a totally different idea that nobody's done before.

Everyone Else: Oh, okay, you do you then

*I've been that dev (more than once)

Re: Gimel Studio: Non-destructive, 2D image editor

#17

In the demo, when they add a new node between two existing nodes, they first add the node then disconnect the two other nodes then connect the two others to the new node. As others pointed out it looks similar to the node editor in Blender. I am fairly certain that in Blender you can drag a node onto the connection between two nodes and it will be connected. That makes adding nodes less tedious. Does Gimel Studio sup…

+1 for the really good suggestion. Not sure if it's common but definitely Blender has this feature.

Gimel Studio is on v0.6.0 pre-alpha 2, with just basic functionality and not feature complete obviously -- my bad, the title could be more explicit about the version. A lot of improvements to be added.

Re: Gimel Studio: Non-destructive, 2D image editor

#18

In the demo, when they add a new node between two existing nodes, they first add the node then disconnect the two other nodes then connect the two others to the new node. As others pointed out it looks similar to the node editor in Blender. I am fairly certain that in Blender you can drag a node onto the connection between two nodes and it will be connected. That makes adding nodes less tedious. Does Gimel Studio sup…

Yikes! I can't imagine working like this. Every node based editing system I have used behaves exactly like you describe where adding/dropping a node on a connection between to existing nodes automatically connects the new node as expected. The only time I've seen this add new, disconnect, make new connections are in chart/graph programs like Omnigraffle or similar programs people draw up database schemas and network…

That’s UX improvement and we are taking about a v0.6.

Maybe the devs were simply focused, on you know, making the image editing part work before working on quality of life improvements.

Re: Gimel Studio: Non-destructive, 2D image editor

#19

Earlier quoted context omitted.

Graph editors are fairly normal in the design world. See Blender, Houdini FX, Substance Designer, Unreal Engine, etc. So maybe as a huge nerd you’re not a normal user. Personally, I love graph editors and find them intuitive and easy to work with.

Forgive my ignorance, but what is the point of a graph editor in this 2D workflow, as opposed to a simple list of operations? Graphs imply branching and recombination, while this product home page just shows a linear series of operations. Is there branching so you can apply different sets of operations, and then recombination happens with blending operations?

It’s not a 2D workflow. Editing involves branching.

It’s usual to apply treatment to the image then merge it back using a special kind of merge for exemple to isolate a colour channel or to do things on the desaturated image to work on lighting.

Re: Gimel Studio: Non-destructive, 2D image editor

#20

Simplicity? Well, if you're used to GNU Radio maybe ;) The graph view on top will be very off-putting to normal users. It's even off-putting to me and I'm a huge nerd. I'd rather hide the non-destructive nature in a normal graphical editor UI people are used to. So people can edit away and when they're happy with a version of the file they can just flag it. And then they can jump between those flagged versions or bro…

> Simplicity? Well, if you're used to GNU Radio maybe ;)

The snark is uncalled for. You are just ignorant of the field you are commenting about.

This kind of interface is extremely common in software geared towards image correction in the video industry. That’s the standard for colour correction for example.

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