Gimel Studio: Non-destructive, 2D image editor
gimelstudio.github.io
Gimel Studio: Non-destructive, 2D image editor
1–10 of 64 posts
Re: Gimel Studio: Non-destructive, 2D image editor
#2It makes the problem simpler IMO, as then you get to iterate on the language and capabilities independently of the UI.
Re: Gimel Studio: Non-destructive, 2D image editor
#3Re: Gimel Studio: Non-destructive, 2D image editor
#4Re: Gimel Studio: Non-destructive, 2D image editor
#5This looks really similar to Blender's node editor. Is there a relationship?
The original creator, Noah, has posted a short introduction in the community chat[1] where he highlights the influence of Blender 3D and the node-based workflow for the app
[1] Gimel Studio community chat (Zulip, needs sign-in) -- https://gimelstudio.zulipchat.com/#narrow/stream/320145-intr...
Re: Gimel Studio: Non-destructive, 2D image editor
#6The graph view on top will be very off-putting to normal users. It's even off-putting to me and I'm a huge nerd.
I'd rather hide the non-destructive nature in a normal graphical editor UI people are used to. So people can edit away and when they're happy with a version of the file they can just flag it. And then they can jump between those flagged versions or browse the whole history with instant revision switching.
I've done something similar with an audio editor.
Re: Gimel Studio: Non-destructive, 2D image editor
#7This looks really similar to Blender's node editor. Is there a relationship?
Not that this is a bad thing. Blender's is quite nice.
Re: Gimel Studio: Non-destructive, 2D image editor
#8Simplicity? Well, if you're used to GNU Radio maybe ;) The graph view on top will be very off-putting to normal users. It's even off-putting to me and I'm a huge nerd. I'd rather hide the non-destructive nature in a normal graphical editor UI people are used to. So people can edit away and when they're happy with a version of the file they can just flag it. And then they can jump between those flagged versions or bro…
Personally, I love graph editors and find them intuitive and easy to work with.
Re: Gimel Studio: Non-destructive, 2D image editor
#9Simplicity? Well, if you're used to GNU Radio maybe ;) The graph view on top will be very off-putting to normal users. It's even off-putting to me and I'm a huge nerd. I'd rather hide the non-destructive nature in a normal graphical editor UI people are used to. So people can edit away and when they're happy with a version of the file they can just flag it. And then they can jump between those flagged versions or bro…
Graph editors are fairly normal in the design world. See Blender, Houdini FX, Substance Designer, Unreal Engine, etc. So maybe as a huge nerd you’re not a normal user. Personally, I love graph editors and find them intuitive and easy to work with.
Graphs imply branching and recombination, while this product home page just shows a linear series of operations.
Is there branching so you can apply different sets of operations, and then recombination happens with blending operations?
Re: Gimel Studio: Non-destructive, 2D image editor
#10Earlier quoted context omitted.
Graph editors are fairly normal in the design world. See Blender, Houdini FX, Substance Designer, Unreal Engine, etc. So maybe as a huge nerd you’re not a normal user. Personally, I love graph editors and find them intuitive and easy to work with.
Forgive my ignorance, but what is the point of a graph editor in this 2D workflow, as opposed to a simple list of operations? Graphs imply branching and recombination, while this product home page just shows a linear series of operations. Is there branching so you can apply different sets of operations, and then recombination happens with blending operations?