Hmm i recall Trillion Credit Squadron back in the 80s where the use of computers was almost required to play and being at the bleeding edge of Ai research would be useful
Thanks for providing the name, I've been trying to remember that story for a while now but my google-fu was weak and I couldn't recall any name involved (person, program or game). I think you're refering to Dr. Douglas Lenat's Eurisko program. He applied it to the game Trillion Credit Squadron and won two years in a row with fleets the other participants scoffed at. The first year he/Eurisko won by creating a largely…
Ironically Elite was a rip off of the basic starship combat rules in Traveller and i did try and write a game on our PDP 11/03 / VT55 using Traveler as a base.