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How many layers of UI inconsistencies are in Windows 11?

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Re: How many layers of UI inconsistencies are in Windows 11?

#411
post #404
post #382

Earlier quoted context omitted.

The one improvement modern Windows has over Windows from the 90s is the lack of those godawful cascading menus that would disappear off the screen the second you even slightly missed a hover target. I do not miss those at all.

> The one improvement modern Windows has over Windows from the 90s is the lack of those godawful cascading menus that would disappear off the screen the second you even slightly missed a hover target. I don't understand

Like this: https://www.trustedreviews.com/wp-content/uploads/sites/54/2...

Re: How many layers of UI inconsistencies are in Windows 11?

#412
post #411
post #404

Earlier quoted context omitted.

> The one improvement modern Windows has over Windows from the 90s is the lack of those godawful cascading menus that would disappear off the screen the second you even slightly missed a hover target. I don't understand

Like this: https://www.trustedreviews.com/wp-content/uploads/sites/54/2...

oh I get it now

Re: How many layers of UI inconsistencies are in Windows 11?

#413
post #382

Earlier quoted context omitted.

Microsoft's UI designers used to be useful. The Windows UI design got better by leaps and bounds at first, was at its peak between Windows 95 and Windows 2000, and has been getting worse ever since. The problem is now that the field has matured, there's a lot less that needs to be changed, so they've started to change things that were fine the way they were to justify not being downsized.

The one improvement modern Windows has over Windows from the 90s is the lack of those godawful cascading menus that would disappear off the screen the second you even slightly missed a hover target. I do not miss those at all.

To be clear, I'm not saying that Microsoft hasn't improved any UI since Windows 2000, just that overall, they've made more stuff worse than they've improved since then.

Re: How many layers of UI inconsistencies are in Windows 11?

#414
post #317

Earlier quoted context omitted.

Exactly. Since a few years now, and as many Windows 10 versions, the disconnection trick is not needed anymore. They still unemphasize the offline profile option (with the usual dark pattern of making a button not look like a button, and to word it as something negative you sure wouldn't want), and nag you twice if you find it, but it's there, hidden in plain sight: you just need to pay attention.

Speaking of paying attention: the comment was talking about installing Windows 11

The comment mentioned the disconnection trick, which I thought only ever applied to certain versions of Windows 10. I'm now learning that (non-Pro?) Windows 11 is also (currently?) affected too.

Not that it should surprise me anymore. Microsoft's shamelessness knows no bounds.

Re: How many layers of UI inconsistencies are in Windows 11?

#415

Earlier quoted context omitted.

You are exactly confusing UX and UI. Usability--what you are describing--is the UX or user experience, buttons colors composition affordance is the UI, connecting the buttons to the REST endpoints is frontend, servicing the REST endpoints is backend, making sure the backend is running and so is the gateway is devops. At least that's what it has been for 20+ years.

> You are exactly confusing UX and UI. > Usability--what you are describing--is the UX or user experience, buttons colors composition affordance is the UI, Considering these to be separate disciplines is just more of the same madness. They're inextricable. > At least that's what it has been for 20+ years. I think it's more that over the past 15-20 years there's been a growing trend of people forgetting that "look and…

> Considering these to be separate disciplines is just more of the same madness. They're inextricable.

But the terms have different meanings.

Re: How many layers of UI inconsistencies are in Windows 11?

#416

Earlier quoted context omitted.

Thing is, people who are actually using Linux are almost exclusively tech people.

Well, this is a very strong and wrong assumption. There are ordinary people who are using Linux because of various reasons (my dad being one of them), and we want more people to use Linux, too. If we continue to cater to only technically inclined people, we have no right to criticize Linux for being for the knowledgeable people only. If we want to attract more users from a more diverse community, we need to make some…

Sure, but you don't ignore your core audience to attract other users.

Valve built the Steam Deck knowing very well that their core users will be PC gamers and not console gamers. The steam deck is made as open as a pc, with functionality to jump back-and-forth between that and a pc (dynamic cloud sync).

Console gamers will come, but you don't ignore the people that are at the core of your business.

Re: How many layers of UI inconsistencies are in Windows 11?

#417
post #208

Earlier quoted context omitted.

The word for the audience that GNOME developers are targeting is "lowest common denominator". It's the same problem with all excessively friendly interfaces, great if you are a day one user (pretty rare on Linux), obstructive and shitty if you know what you're doing.

I know what I'm doing and generally like Gnome.

I know what I'm doing and I have no idea how people can deal with gnome on a day to day basis. I can survive only with plugins and those break very often,sadly.

Unfortunately I'm too lazy to switch to KDE (way too much stuff is broken if you install it not from the start and I don't want to reinstall), so I stick to gnome on my work computer.

I really, really appreciated KDE customization and power user options (hidden but there). It is messy and the UI is worse at times, but it's way ahead.

Re: How many layers of UI inconsistencies are in Windows 11?

#418

Earlier quoted context omitted.

There is an experience to using a UI (bad colors make for a bad experience), but it is not UX. Totally different. Here's how it Don Norman makes the distinction: there is no medium to UX. That's a fairly large conceptual difference. Here's another example: user focus. When an important event occurs, should the user not be able to continue a task and be stopped until a decision is made, or should they continue to work…

> I can see this is pointless because clearly you have no experience with either in a professional context. I feel like you're just trying to "win" here and not really listening. Don't be an ass. You seem to have finally elucidated a meaningful, unambiguous distinction between UI and UX as you see it: UX is purely abstract, can be described with nothing more than flowcharts and probably is concerned with what kind of…

I will never understand why people like you start fights in disingenuous attempts at discussion, with practically know knowledge of the topic. I guess I fell for your trolling. Well done.

Re: How many layers of UI inconsistencies are in Windows 11?

#419

The codebase goes back to nearly 40 years. It would be more shocking if it there weren't legacy code hanging around. Windows is one of the most impressive pieces of software I have ever seen. No other platform boasts the kind of backwards compatibility that is seen in this operating system. There are shim layers on top of shim layers and the developers seem to have gone through great pains to keep the operating syste…

Windows NT, is almost 30 years old. That is the OS that the other OSes use today as a base. Unless you want to mention Windows 95, but still, "only" 32 years.

Well, the Windows APIs date farther back than NT.

Re: How many layers of UI inconsistencies are in Windows 11?

#420
post #415

Earlier quoted context omitted.

> You are exactly confusing UX and UI. > Usability--what you are describing--is the UX or user experience, buttons colors composition affordance is the UI, Considering these to be separate disciplines is just more of the same madness. They're inextricable. > At least that's what it has been for 20+ years. I think it's more that over the past 15-20 years there's been a growing trend of people forgetting that "look and…

> Considering these to be separate disciplines is just more of the same madness. They're inextricable. But the terms have different meanings.

They have different nuance, at the very least. But claiming that UI design has nothing to do with usability is absurd.
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