The title excited me - maybe someone succeeded making new art that looks like the old pre-renders, maybe a convincing imitation of the scanline render look. Instead it was a vapid article about tossing pixel art into img-2-img and getting some tenuously related junk.
Remaking old computer graphics with AI image generation
31–40 of 86 posts
Re: Remaking old computer graphics with AI image generation
#32Is there a way to have current AI tools maintain consistency when generating multiple images of a specific creature or object? For example, if there are images of 'Dr. Venom' they need to look similar, or if there are images of the same space ship.
Re: Remaking old computer graphics with AI image generation
#33Is there a way to have current AI tools maintain consistency when generating multiple images of a specific creature or object? For example, if there are images of 'Dr. Venom' they need to look similar, or if there are images of the same space ship.
The concept of “similar” is AI-complete (ie, only you knows what seems acceptably similar to you), so basically, no. You can force a model to generate nearly the same actual pixels with DreamBooth, which can be interesting for putting people’s faces in a picture, but otherwise I’d call it overfitting.
Re: Remaking old computer graphics with AI image generation
#34Earlier quoted context omitted.
Get out of my head! I literally just registered spritesheet.ai yesterday. and I've already had mild success training a model on spritesheet data.
Someone put out a really compelling one a couple months ago: https://www.reddit.com/r/StableDiffusion/comments/yj1kbi/ive...
Re: Remaking old computer graphics with AI image generation
#35Earlier quoted context omitted.
The concept of “similar” is AI-complete (ie, only you knows what seems acceptably similar to you), so basically, no. You can force a model to generate nearly the same actual pixels with DreamBooth, which can be interesting for putting people’s faces in a picture, but otherwise I’d call it overfitting.
Is AI-complete an actual complexity class? Genuinely curious, I’ve never heard of it.
Re: Remaking old computer graphics with AI image generation
#36Earlier quoted context omitted.
Is AI-complete an actual complexity class? Genuinely curious, I’ve never heard of it.
I think it's just an informal term for things that seem to require human-level AI.
Re: Remaking old computer graphics with AI image generation
#37Re: Remaking old computer graphics with AI image generation
#38Is there a way to have current AI tools maintain consistency when generating multiple images of a specific creature or object? For example, if there are images of 'Dr. Venom' they need to look similar, or if there are images of the same space ship.
So in theory you select one photo with the AI image generator, create variants of it with separate image tools, then build a fine-tuned model based on some cherry-picked variants.
I think this will get easier as AI image tools focus more on depth and 3D modelling.
The “aiactors” subreddit has some interesting experiments along these lines.
Re: Remaking old computer graphics with AI image generation
#39The title excited me - maybe someone succeeded making new art that looks like the old pre-renders, maybe a convincing imitation of the scanline render look. Instead it was a vapid article about tossing pixel art into img-2-img and getting some tenuously related junk.
He didn't even do that. He used text descriptions; the original pixel art wasn't involved.
Re: Remaking old computer graphics with AI image generation
#40Is there a way to have current AI tools maintain consistency when generating multiple images of a specific creature or object? For example, if there are images of 'Dr. Venom' they need to look similar, or if there are images of the same space ship.
- dreambooth, ~15-20 minutes finetuning but generally generates high quality and diverse outputs if trained properly,
- textual inversion, you essentially find a new "word" in the embedding space that describes the object/person, this can generate good results, but generally less effective than dreambooth,
- LORA finetuning[1], similar to dreambooth, but you're essentially finetuning the weight deltas to achieve the look, faster than dreambooth, much smaller output.