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Stable Diffusion macOS native app

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Re: Stable Diffusion macOS native app

#72

Earlier quoted context omitted.

Dreambooth is the most popular. Need a 12gb card for windows though.

Thanks, will check if my 8G rtx3070 can run it :)

If you are on linux, you can do it with 8gb I hear. I have the 3060 8gb and had issues on win10, so I can train on google colab using the TheLastBen fast-dreambooth for free.

Re: Stable Diffusion macOS native app

#73
Here's the MacOS list I know as of now: (none support fine tuning)

Use CoreML: Mochi Diffusion - https://github.com/godly-devotion/mochi-diffusion Amazing AI (closed source) - https://sindresorhus.com/amazing-ai Gauss - https://github.com/justjake/Gauss

Use CoreML but via Swift (not as optimized?) Draw Things (full featured, closed source)- https://draw.nnc.ai/ AI Photo (closed source) - https://apps.apple.com/gb/app/ai-photo/id6444911377?mt=12

Use vanilla GPU: Diffusion Bee (not updated for a month) https://github.com/divamgupta/diffusionbee-stable-diffusion-...

Re: Stable Diffusion macOS native app

#74
post #16
post #13

Earlier quoted context omitted.

That is the point of frameworks. Apple can keep improving SwiftUI and everyone using it will benefit with minimal effort, if not automatically. It does not have to be perfect, there just has to be constant progress.

That statement applies equally to any web-based framework, any native framework, Java, appkit, UWP, Silverlight… Apple could have invested in SwiftUI on Mac to the same extent they did on iOS, and things would look very different. SwiftUI as currently implemented on Mac breaks enough platform conventions and is, relative to existing native UI, slow and buggy enough to IMO not more native than any other cross platform…

> That statement applies equally to any web-based framework, any native framework, Java, appkit, UWP, Silverlight…

Except for the part where Apple doesn't hype and then quickly abandon developer APIs the way some other companies do. AppKit, for instance, has been continually iterated on for three decades now.

Since Apple has been very clear that SwiftUI is "where the puck is going", I doubt it will be abandoned as quickly as Google or Microsoft's "future of platform development strategy" of the month.

Re: Stable Diffusion macOS native app

#76
post #34

Earlier quoted context omitted.

UWP failed and continues to fail because Microsoft themselves are not invested into it. Most of the apps that come out of Microsoft use something else. Eg: Vscode, Teams etc, Office etc. It’s not the case with Apple at least from what I can see publicly. Not an Apple fanboy by any stretch. But I’ve been burned by Microsoft when they introduced Silverlight as the platform for developing Windows Phone 7 apps. Only to d…

UWP version of VSCode would have failed in the market. Office, too.

That seems like a failure of UWP, not the applications or the market..

Re: Stable Diffusion macOS native app

#77

Earlier quoted context omitted.

Your link suggests this is the case for small images, thumbnails, not large images such as that typically produced by SD

That article also points to the paper https://www.microsoft.com/en-us/research/publication/to-blob... , the images produced by stable diffusion are about 500-600Kb in size. At this point it could be a similar performance or could be a little better or a little worse. I am not saying that it is better to store files in SQLite, just saying that nothing wrong with it, if those files are below 1Mb.

> I am not saying that it is better to store files in SQLite, just saying that nothing wrong with it, if those files are below 1Mb.

There is one very obvious thing wrong with it, the fact that those resulting images aren't files that are easily accessible to other things.

Unless storing in SQLite actually offers a real advantage in some other way, it's a disadvantage when the output is something you'll want to use with other tools.

Re: Stable Diffusion macOS native app

#79
post #39

Interesting UI, and great that's it's open-sourced! M1 Mac owners should also check out the iPad version of Draw Things, which has a large number of features and is in very active development: https://apps.apple.com/us/app/draw-things-ai-generation/id64... Be aware that there is a bug in macOS 13.2b1 that makes Draw Things unusable on that version of macOS. Hopefully Apple will fix that soon.

be advised that it’s quite slow on an ipad if it doesn’t have an m1. it was faster on my iphone 14pro than on my ipad mini :|

The iPad Mini is quite old in terms of the SoC it shipped with.

Any recent iPad or iPhone has much better silicon , even if it’s not an M1.

Re: Stable Diffusion macOS native app

#80

Interesting UI, and great that's it's open-sourced! M1 Mac owners should also check out the iPad version of Draw Things, which has a large number of features and is in very active development: https://apps.apple.com/us/app/draw-things-ai-generation/id64... Be aware that there is a bug in macOS 13.2b1 that makes Draw Things unusable on that version of macOS. Hopefully Apple will fix that soon.

It is unfortunate that the UI is not even attempting to be platform native, though.

The box vs. the chocolate
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