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Qwantify

github.com

11–16 of 16 posts

Re: Qwantify

#11
Might want to add a tag line to the title. I was expecting something related to sock trading based on the name.

This looks really cool, even if I don't have a game in mind that would make use of it right now.

Re: Qwantify

#12

Might want to add a tag line to the title. I was expecting something related to sock trading based on the name. This looks really cool, even if I don't have a game in mind that would make use of it right now.

Indeed, the sock market has seen quite the uptick in volume over Christmas.

Re: Qwantify

#13

Project Maintainer here. First of all, thanks rolph ;) qwantify is a work in progress. As many have pointed out, it is not that different from it's parent repo Neko because this was essentially an MVP. I am working on a set of features including gamepad support and livestream-on-QUIC. What people might be getting wrong is that qwantify meant to compete with Parsec or Sunshine. qwantify is a docker image for running a…

thank you too

Re: Qwantify

#14

Fork of neko; differences can be seen here: https://github.com/m1k1o/neko/compare/master...wanjohiryan:q... Commit messages seem like a bit of a mess at first glance, but otherwise seems like a really cool project!

I'm hoping the changes will improve latency. I really liked neko, and wanted to use it for hosting watching parties with friends. For testing, I ran neko on a beefy EC2 instance to totally eliminate the chance that my CPU was making it run slowly, but it was still unacceptably laggy for streaming videos.

Re: Qwantify

#15
This looks promising. I'm currently using Parsec to play some games on a beefy EC2 install over the holidays on a 2011 Mac Air as my travel deck.

Im curious if you have thought about a native client as all the browser based decoding I've tested from various projects always seems to be a bad experience (even parsec in the browser) but the native client is pretty butter.

Re: Qwantify

#16

Project Maintainer here. First of all, thanks rolph ;) qwantify is a work in progress. As many have pointed out, it is not that different from it's parent repo Neko because this was essentially an MVP. I am working on a set of features including gamepad support and livestream-on-QUIC. What people might be getting wrong is that qwantify meant to compete with Parsec or Sunshine. qwantify is a docker image for running a…

I am into the whole idea, and I am not getting it from your description.

Do I install this, and then can use multiple devices to connect to the service, and play different games on each client, with the host that service runs on doing the rendering?

What kind of games are supported? Whatever is compatible with Wine/Proton + native Linux stuff? How do I install games? I feel like README needs a clear description of the experience.

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