Earlier quoted context omitted.
That's the discipline of data-driven business. If 20 people use your app and despise it and are depressed by it, that's better than 19 people using it and loving it. No sentimentality allowed.
How could anyone possibly measure that an app is despised and depresses people (or vice versa)? Usage can't be it, because I use a ton of software that I despise and get depressed by, but only because I get paid to do so, or the app is so niche there isn't a viable replacement.
I still use Flash
181–190 of 408 posts
Re: I still use Flash
#182Re: I still use Flash
#183Re: I still use Flash
#184I remember creating a simple "catch the falling X" game in Flash 20 years ago. It was basic, but had everything you'd expect in a beginner project: points, multiple game states/screens, a victory condition, basic story (which was just a screen at the beginning, like NES). The thing is, I was a literal child and I also had no clue how to code -- I did everything by following tutorials and gluing together code I copy&p…
That's how I feel about HyperCard. Some apps were so ahead of their time that when they were axed, nothing comparable replaced them. I believe that this is due to a tragedy of the commons in the software industry. We're all so creative, with so many dreams, but spend the majority of our lives working 40 hour weeks to outcompete each other and make rent. Then when someone wins the internet lottery, they succumb to the…
Well said
Re: I still use Flash
#185I remember creating a simple "catch the falling X" game in Flash 20 years ago. It was basic, but had everything you'd expect in a beginner project: points, multiple game states/screens, a victory condition, basic story (which was just a screen at the beginning, like NES). The thing is, I was a literal child and I also had no clue how to code -- I did everything by following tutorials and gluing together code I copy&p…
Re: I still use Flash
#186Earlier quoted context omitted.
It's like entire industry at one point decide to optimize UIs for the first 30 minutes of usage and not the years of users using apps once they get familiar with them . "oooh let's not put too many buttons to scare users away", "they got 22 inch screens, let's just waste space for no good reason, it looks modern and airy"
Yes. What we see in UI design today is a consequence of game theory at work. It's to optimize business. In fairness you don't want to scare users away. I think though many people equated it all to "clean looking", without realizing removing micro-interactions is a net negative....
Re: I still use Flash
#187Hey HN, I haven't done a lot of technical postmortem blogpost-style writing so I'd welcome any feedback or tips on how to improve. Is it too long, too short, too technical, not technical enough? Boring? Interesting? Is it enlightening or does it just come off like content marketing? I literally have no idea how good I am at this.
Re: I still use Flash
#188Earlier quoted context omitted.
It was great, loved the concise writing style, and it was a cool story.
Thanks! It's actually great to hear you describe it as concise, I was worried it was a bit waffly to be honest.
Re: I still use Flash
#189Re: I still use Flash
#190Earlier quoted context omitted.
The amount of commercial games that used (and still does actually) Flash is much higher than many could believe. Jackbox is probably one that many here have played in the past few years. Some games used it only for UI, like Borderlands.
World of tanks used Flash-based tech for game UIs as well. PS At least that was the case 9-10 years ago when I was involved.