Earlier quoted context omitted.
Flash was conceptually fantastic, and today we can do everything Flash did, and more, with HTML, and WebGL. Unfortunately we don't have the authoring tool to do so. Flash IDE became Adobe Animate, but it has relatively restricted output and capabilities, compared to Flash before. Unfortunately also Flash was full of bugs, FULL. I mean the player, the IDE, everything. And Macromedia and consequently Adobe were increas…
> today we can do everything Flash did, and more, with HTML, and WebGL. There's one big piece missing: we don't have an animation/gaming interface that's as easy and intuitive as Flash. Flash didn't become ubiquitous because it was powerful, but because it was easy for any 13 year old to pick up and do something nice in a couple of days without reading any documentation or doing any course. Good luck getting anything…
I wish they could understand that what they're saying would be equivalent to switching out Excel for a Python IDE and saying "but you can do calculations here too!"