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Ubisoft beta-testing reputation social credit system

ubisoft.com

1–10 of 16 posts

Re: Ubisoft beta-testing reputation social credit system

#3
I kind of like this idea? There's too much toxicity in online gaming these days and yes I know it's always been around I'm old and have played online since Halo 2 but it seems like people get more tilted and angry these days than I remember.

I mainly play TFT now as I enjoy the strategy and RNG aspects of the game but even there you run into people who get mad at others for playing to win.

I usually gg at the end but half the time people will curse me out if I won or just say "ez" if they beat me.

Re: Ubisoft beta-testing reputation social credit system

#4

I kind of like this idea? There's too much toxicity in online gaming these days and yes I know it's always been around I'm old and have played online since Halo 2 but it seems like people get more tilted and angry these days than I remember. I mainly play TFT now as I enjoy the strategy and RNG aspects of the game but even there you run into people who get mad at others for playing to win. I usually gg at the end but…

The problem is, they are planning to hand their toxic playerbase a tool which will let them inflict actual consequences on another player, where previously they could just say mean words and get muted.

I guarantee less skilled players will have dirt-low ratings.

Re: Ubisoft beta-testing reputation social credit system

#5
I know the HN reaction on this will likely be negative, but Rainbow Six Siege has a very real toxicity problem and I don't mean "people told me I suck".

I was playing with my girlfriend and the mere action of talking got her team killed almost every other game in casual. People would get around the reverse friendly fire by taking turn killing her.

It got to a point were I actually put in the work of recording and submitting reports because it was way beyond what I would have considered acceptable, and I'm the kind of person that likes the trash talking of MW2 and the overall insanity of things like gmod.

Maybe this isn't "the" solution, but she paid for the game and she should get to play it for fun without getting an insane amount of abuse just because she makes callouts and sounds like a girl.

Re: Ubisoft beta-testing reputation social credit system

#7
post #4

I kind of like this idea? There's too much toxicity in online gaming these days and yes I know it's always been around I'm old and have played online since Halo 2 but it seems like people get more tilted and angry these days than I remember. I mainly play TFT now as I enjoy the strategy and RNG aspects of the game but even there you run into people who get mad at others for playing to win. I usually gg at the end but…

The problem is, they are planning to hand their toxic playerbase a tool which will let them inflict actual consequences on another player, where previously they could just say mean words and get muted. I guarantee less skilled players will have dirt-low ratings.

Are they? The page says "The reputation system tracks a variety of in-game actions that can be positive or negative, assigns a score to them, and applies effects to players' accounts".

It's not obvious to me that this involves discretionary player input at all. Like, you don't need player input to look for insults in chat, or quitting in the middle of a match, or firing on one's own team.

Re: Ubisoft beta-testing reputation social credit system

#8
post #5

I know the HN reaction on this will likely be negative, but Rainbow Six Siege has a very real toxicity problem and I don't mean "people told me I suck". I was playing with my girlfriend and the mere action of talking got her team killed almost every other game in casual. People would get around the reverse friendly fire by taking turn killing her. It got to a point were I actually put in the work of recording and sub…

Wow, that's nuts. I thought DotA was bad

Re: Ubisoft beta-testing reputation social credit system

#9
post #4

I kind of like this idea? There's too much toxicity in online gaming these days and yes I know it's always been around I'm old and have played online since Halo 2 but it seems like people get more tilted and angry these days than I remember. I mainly play TFT now as I enjoy the strategy and RNG aspects of the game but even there you run into people who get mad at others for playing to win. I usually gg at the end but…

The problem is, they are planning to hand their toxic playerbase a tool which will let them inflict actual consequences on another player, where previously they could just say mean words and get muted. I guarantee less skilled players will have dirt-low ratings.

Or the reporting tool could do something like submit replays and recordings to people who are doling out the ratings. Fake reports may also lower your rating. Who knows how it works but it's better than doing nothing.

Re: Ubisoft beta-testing reputation social credit system

#10
post #4

I kind of like this idea? There's too much toxicity in online gaming these days and yes I know it's always been around I'm old and have played online since Halo 2 but it seems like people get more tilted and angry these days than I remember. I mainly play TFT now as I enjoy the strategy and RNG aspects of the game but even there you run into people who get mad at others for playing to win. I usually gg at the end but…

The problem is, they are planning to hand their toxic playerbase a tool which will let them inflict actual consequences on another player, where previously they could just say mean words and get muted. I guarantee less skilled players will have dirt-low ratings.

How can people game this system, if it is the game capturing the metrics? This isn't users up or down voting other players
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