”It has been a struggle for me. I have a voice at the highest levels here, so it feels like I should be able to move things, but I'm evidently not persuasive enough. A good fraction of the things I complain about eventually turn my way after a year or two passes and evidence piles up, but I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it. I…
He might be considered by others as "boomer" that hasn't been relevant "since Quake III"
Then at Occulus he translated that engineering talent into a ruthless attack on latency and other issues with VR at the time. He was even working on this before he left.
Anyone who has watched one of his QuakeCon Keynotes in the past 20 years knows just how much raw talent Carmack has as an engineer. Most of them are on YouTube, you should check them out.