people like complex games as opposed to tunnel runners. and no AAA studio can compete with what dwarf fortress got.
After 20 years the Dwarf Fortress devs have to get used to being millionaires
431–440 of 451 posts
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#432Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#433Now that money worries are (hopefully) not an issue anymore, I really hope they consider releasing the source code. Due to being written in C++, mods are quite restricted in what they can do (especially in comparison to more recent games like Rimworld that are trivial to decompile due to using C#). Especially frustrating because performance really isn't up to par - a lot of the old generational forts from a decade+ a…
Had they talked about releasing the source code? I would love to see the machine behind DF. I think about it all the time. Either is a complete mess that no one else can understand, or they nailed the abstractions and it is infinitely extendable. I’m really curious to see how they implemented a system that provides such depth and subtlety.
[1] https://www.pcgamer.com/if-dwarf-fortress-sells-millions-on-...
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#434Earlier quoted context omitted.
> Yes it is. I live in Ontario. The provincial (conservative) government Sure, just be a socialistic/communist government and be able to finance the pension system while depending on US money (because there isn't any good alternative), once you go too much into debt and deal with IMF, and be sure not to defund important services (like medicine) when they ask you causing bank runs and bankrupcy. Easy, no? Oh, and make…
> Sure, just be a socialistic/communist government and be able to finance the pension system while depending on US money (because there isn't any good alternative) Why the hell would they depend on US money if they become a socialistic/communist government that channels its GDP to its people instead of channeling it to tax breaks for the rich. > corruption No problem - they can just legalize it under the name 'lobbyi…
Indirectly, because they depend on petroleum/oil/gas. Sure your glorious government has to import energy or other fuel derived products. Not to mention imports don't magically teleport to your location, they also depend on oil to get shipped.
> No problem - they can just legalize it
That's just papering over the issue. Akin to saying we solved drunk driving by setting alcohol in blood to 50%.
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#435Earlier quoted context omitted.
Why would someone with millions not at least have an ACA plan? Even the worst ACA plan has an out-of-pocket max of around $10K individual and $20K family.
Out of pocket maximums and limits (or aggregate limits) are two different concepts. Once the insurance plan's limit has been reached, it doesn't matter how much you've paid out of pocket. The ACA does prohibit these limits for certain "essential health benefits", but there's a lot of wiggle room that insurance providers will take advantage of.
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#436Earlier quoted context omitted.
Finite resources don’t disappear when you change economic systems, and neither does corruption. To me, what changes with different economic systems is the currency. With capitalist systems, currency is obvious. However in socialist systems, the currency tends to be political power and connections. Otherwise, you’ll have to wait in lines just like everyone else. Neither system is perfect and they both have pros and co…
> However in socialist systems, the currency tends to be political power and connections. That's objectively false and its a perception that is based on the Angloamerican cold war propaganda. With all the 'power and influence', the 'elites' of Eastern Bloc did not live so much more in luxury compared to their own people. If an ordinary person got his house at the age of ~35, a party official got it a few years earlie…
You’ve contradicted yourself in the same comment.
Besides what you wrote doesn’t fully reflect reality
https://www.tandfonline.com/doi/abs/10.1080/0390670050003867...
Power is much more centralized in socialist systems. Consequently, corruption spreads much faster compared to more decentralized systems like capitalism. The end results is everyone is equally poor except for high level government officials.
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#437Earlier quoted context omitted.
I do not get your Moishe Postone reference either. What does it mean?
His most famous book, Time, Labor and Social Domination, is not the clearest writing to say the least, but really dumb basic idea is that the downside of work during capitalism are less "boss mean" than the rat race / treadmill of more hours, more deadlines etc. Whatever you say about the Dwarf Fortress creators, one thing that is clear is that they hopped way the fuck off that treadmill. Money gave Notch a "rush" (p…
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#438Earlier quoted context omitted.
> However in socialist systems, the currency tends to be political power and connections. That's objectively false and its a perception that is based on the Angloamerican cold war propaganda. With all the 'power and influence', the 'elites' of Eastern Bloc did not live so much more in luxury compared to their own people. If an ordinary person got his house at the age of ~35, a party official got it a few years earlie…
> With all the 'power and influence', the 'elites' of Eastern Bloc did not live so much more in luxury compared to their own people. If an ordinary person got his house at the age of ~35, a party official got it a few years earlier. If an ordinary person drived an X years old car, the official drove a 4-5 year newer car. You’ve contradicted yourself in the same comment. Besides what you wrote doesn’t fully reflect re…
I didnt. There is absolutely no practical difference in between driving a car that came out last year and driving a 5 year old car.
> Besides what you wrote doesn’t fully reflect reality
Im sorry but a paper from a private American think thank does not make reality. Actual statistics do.
https://www.spiegel.de/international/germany/homesick-for-a-...
> Power is much more centralized in socialist systems. Consequently, corruption spreads much faster compared to more decentralized systems like capitalism
Those are religious statements without any sound basis. In a capitalist system corruption is normalized in the form of the 'freedom of the property owner to do whatever he wants with his property' and 'election funding'.
> The end results is everyone is equally poor except for high level government officials.
Another religious statement.
https://www.cnbc.com/2016/12/13/americas-dirty-little-secret...
Which contradicts the reality. The US is not at war. Nobody is sanctioning the US. Nobody is conducting economic warfare against the US. The US sat at the top of the world's economic system uncontested for the last 30 years. And that is the result.
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#439Earlier quoted context omitted.
Assuming the game is "Hazmat Hijinks: Total Meltdown" on Steam. Here's some tough love: The video takes way too long to get to gameplay. Screenshots do a poor job explaining what the mechanic is. I've read the capsule image, watched some of the trailer, looked at several of the screenshots and still can't tell you what the gameplay loop is. Sort of a top down puzzle thing? With a "match the color" mechanic? The art i…
Thanks for your feedback. I agree it needs visual improvements. I chose not to spend money on an artist -- just had too much in the project already. The trailer should have been done by a 3rd party. I don't grasp what is going to appeal to someone anyway. You know what? I won't make any more. I think I'm done. I'm not interested in learning what people like or adjusting to what's popular. Why on earth would I go thro…
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#440Earlier quoted context omitted.
Is it though? Show me a good Steam game that isn't selling well.
Easy: Among Us, for the many months that it toiled in nearly complete obscurity to the point of the development team nearly giving up the ghost and quitting, until one specific streamer picked it up and gave it the critical mass attention it needed to go absolutely huge. Had the developers had slightly less resources and shut down the servers before that crucial moment it would have never happened, even though clearl…
Aside from rare cases like Flappy Bird, and aside from the usual vagaries of commercial, technological and artistic projects. And aside from special challenges like the minimum playerbase size required for an online game like Among Us.
During development, developers could set up a Steam page, release one or two trailers as soon as possible (with mocked-up gameplay if necessary), and try to predict the audience's interest by the increase of followers/wishlists (compared to other games). In case of a lukewarm reception, they could decide to drop this game and start developing another one.
Did you write about the leading metrics and your insights somewhere, aside from this article, which seems to be from the beginning of your "Steam Prophet" project?
https://www.gamedeveloper.com/business/what-i-learned-playin...