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A circuit simulator that doesn't look like it was made in 2003

withdiode.com

41–50 of 270 posts

Re: A circuit simulator that doesn't look like it was made in 2003

#42
post #8

The competition might look ancient, but IMO, a 2D interface would be much more productive and easier to work with. This site is completely unusable for me in Firefox (it does work in Edge though).

Yea, the whole "looks old = bad" meme rears its head again. Some of the most usable web sites in existence like Craigslist and McMaster-Carr look "old" but they do what you need them to do and do it cross-platform/cross-browser.

Re: A circuit simulator that doesn't look like it was made in 2003

#43

Schematics are for understanding what a circuit does. Breadboards are for prototyping small low-speed circuits. Veroboard is for prototyping larger medium-speed circuits. Gerbers & a PCB are for production and for prototyping large or high-speed circuits. If the tool could automatically make a 3D breadboard view from a schematic, it'd be pretty neat for beginners. If the tool warned you when the normal parasitic capa…

Fritzing can kind of make breadboards from schematics, but doesn't have a 3D view... which I'm fine with because why do we need 3D?

Re: A circuit simulator that doesn't look like it was made in 2003

#44
post #8

The competition might look ancient, but IMO, a 2D interface would be much more productive and easier to work with. This site is completely unusable for me in Firefox (it does work in Edge though).

3d opens up a few extra possibilities for us, but i think there's definitely advantages to 2d as well and seeing every solder joint on the arduino board is just a waste of cpu/memory at the moment. We have some camera presets that let you position the camera directly overhead for a top-down view which effectively is a 2d building experience. We might create a dedicated 2d view if there's enough demand for it!

The overhead view might not be enough. Performance issues aside, if I take your sample and rotate the camera to the overhead view, the wires that power the Arduino overlap in a kinda confusing way. It’s even worse if you swap them around, with the wire colors randomly mixing in the middle (but it is also broken when looking at it from the side). A 2D-first design wouldn’t need to worry about it, but it would instead route the wires in a way that avoids overlapping wherever possible (and two parallel wires would be quite trivial).

Re: A circuit simulator that doesn't look like it was made in 2003

#45
post #40
post #25

I want 2003. That's the last time anything worked. LTspice for example. Edit: worth nothing there is a native macOS port of LTspice now.

LTspice at least had a gui! I remember sketching schematics by hand, marking up nodes with names, then feeding plaintext into PSpice. But it worked great!

Yes indeed. I used to do that on a Sun workstation back in the 1990s as well. Then go and make some tea while the simulation was running.

Re: A circuit simulator that doesn't look like it was made in 2003

#48
It sure is pretty, but there's a critical issue. Components can have their pins labeled, but this is done in the 3D environment. Just place them down on the right side. There's plenty of white space there. No one wants to rotate a component around like that and strain their head to read. I'm literally just going to pull up Google and get the schematic there. You have the information but it is displayed in a way that is hostile to the user. I can't even see where pin 1 is without this view because there's no marker like we'd see on a standard real life component.

Re: A circuit simulator that doesn't look like it was made in 2003

#50
post #6

Are there any inductors or transformers? I don't see any on the left parts panel. I want to make an oscillator.

That's where the whole thing falls apart with these things usually. Oscillators are quite difficult to simulate because they require less than ideal startup conditions i.e. noise, voltage gradients to get going. While the SPICE engine underneath does support that, you can't really expect someone wiring up a breadboard to be completely aware of the nuances around simulation vs reality.

This got to a point that Bob Pease of legendary analogue design fame, chucked a computer off a roof https://www.youtube.com/watch?v=vrZ_fMqd8k8

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