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After 20 years the Dwarf Fortress devs have to get used to being millionaires

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Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#321
post #292

Earlier quoted context omitted.

Guessing based on how things go in the UK: > Profit? Aren’t all of your provincial healthcare systems publicly run and publicly funded? I feel that there are two issues. The directly publicly run parts are only subject to the "efficiency" part. But more and more gets contracted out where it's also subject to profit pressure. > The second is your confederation’s central government is weak. Your provinces have too much…

> Locally managed healthcare tends to beat centrally managed I tend to agree, but the downside to having each province having their own special healthcare system is that it’s hard for them to collaborate like with something as simple as sharing medical records. Also, the central government can’t do things like mandate minimum spending for healthcare and a more consistent floor on salaries for healthcare workers. Over…

> People would have to be able to easily move between provinces for that to be true.

Not really. If a few people can move at the margin, that's enough to keep things in equilibrium. Even if no-one's moving, it still creates political pressure if one province is clearly offering better healthcare than another.

> Btw since we’re on the subject, how do Canadians mitigate the long wait for everything healthcare related? Is it common to cross the border for healthcare?

Again just assuming it works like the UK: a few people pay to go private and get treated quicker, some travel to a cheap place for the same, most people deal with it. While you hear about a handful of dramatic failures (partly since, unlike in a private system, there are many people with an incentive to publicise them), by and large the system is actually very good at prioritising the things that are actually urgent.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#322
post #135

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If the above examples are what you label "not aligned with leftist politics" then sure Not sure why you would define not being a shitty human being as "leftist" but I guess the strength of language is its malleability so have at it

yeah, man.. I got muscled out of The Left for wearing masks too early in the pandemic, but I don't feel like it's controversial to say that Pizzagate and QAnon are "weird"

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Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#323

Earlier quoted context omitted.

Is this a global issue now? Same in Germany.

I had the wrong impression that the EU’s healthcare system was working well compared to North America. It’s terrible to learn otherwise.

> the EU’s healthcare system was working well compared to North America

I think it's "working well" in the sense that "sudden illness won't bankrupt you" but not "working well" in the sense that "you might have to wait two years to get a new hip" (which I believe is the current waiting time in the UK.)

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#324

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That's 300 000 units in 7 days since launch if I understand it correctly. Even if we consider (I don't know if that's true or not), that theses 7 days are going to be the best ever for them that's still only 7 days.

Week1 sales is a decent predictor [1] of Year1 revenue. They'll probably do about 1M unit sales by Christmas 2023. [1] https://newsletter.gamediscover.co/p/steam-the-state-of-long...

DF is quite special though. It has existed for two decades before being for sale on Steam. It's also a very niche-y game. I don't think normal rules apply to it. I'm afraid sales are going to drop much quicker than predictions say.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#327
post #109

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If you are still in contact with the guy, could you ask him what the marketing learning actually were? Everyone has their own take on marketing and it's honestly really difficult to get the concept with most posts about it being so fluffy. I'd honestly love some cliff notes or a bulleted list from someone who has actually succeeded, especially if they ( like me ) had no marketing experience beforehand.

Not trying to be glib but the single most important thing is to make the right game. 1. Before you start the project, do some research and ask yourself what is unique about your game? Why would someone play it instead of the leading competitor? Don't settle for an idea that doesn't have plausible answers. 2. Build the game really well. REALLY WELL. Amazing artwork, great style, a visual feast. Fun, snappy gameplay. D…

>Build the game really well. REALLY WELL. Amazing artwork, great style, a visual feast. Fun, snappy gameplay. Depth. I'm talking hours of engrossing gameplay. Solid, performant, virtually bug free.

To be honest, this is really all you need. Now granted, REALLY WELL these days means competing with reputably teams (indie and AAA) with a lot of experience and/or manpower, so we're well past the Cave Story days. But if you spend the time pushing your craft and/or finding like minded people, it's not impossible to just focus on this.

But in terms of budget (time and money), your steps are probably the best to make a "good" game actually sell well. Personally tho I want to really try pushing the envelope with my project one day. One day far into the future after I really learn the 3D art pipeline.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#328

Earlier quoted context omitted.

Is this a global issue now? Same in Germany.

Yes, its a global issue since last 40 years - im reposting what i posted to the GP: > Wait times for medical care seem surreal. Its due to the governments defunding public healthcare in order to 'strangle it then save it'. You defund it, make people say 'it doesnt work', then say that "We need to privatize it." Its de facto privatization method used since Reagan/Thatcher. Same method is being used in any country that…

Any proof for this? Because in the Netherlands wait times are increasing because, get this, more (old) people are using health care. This increases pressure on the people who work in health care so they burn out, leaving fewer people to pick up the work, who then burn out, lather, rinse, repeat. Salaries in health care are not fantastic, true, but the people burning out do so because they have to work too hard, not because the government is defunding them. Another problem is that there simply is more treatment options available because of scientific progress. Afflictions that used to kill people can now be treated or at least managed, but this takes up a lot of time and money. Great for you if you end up living longer and in better health, not so great for the system as a whole.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#329

Earlier quoted context omitted.

Only in countries where there are people in power who stand to benefit from privatizating healthcare so as to turn it into the dystopian hellscape like the American healthcare system. We don't have this issue in Taiwan for example. I'm sure other countries can pipe up. Actually now that I think about it the devs could relatively easily get a gold card visa and emigrate here... From what I remember of their documentar…

Taiwan has other problems that are similar to what Ukraine has faced from Russia. People would be crazy to immigrate there now and in the near future.

The difference being that Taiwan is a goose that lays golden eggs (TMSC) so you'd be crazy so invade and thereby kill it.

Pretty sure Ukraine had / has nothing that Russia wants to keep alive.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#330
post #243

Earlier quoted context omitted.

Assuming the game is "Hazmat Hijinks: Total Meltdown" on Steam. Here's some tough love: The video takes way too long to get to gameplay. Screenshots do a poor job explaining what the mechanic is. I've read the capsule image, watched some of the trailer, looked at several of the screenshots and still can't tell you what the gameplay loop is. Sort of a top down puzzle thing? With a "match the color" mechanic? The art i…

Thanks for your feedback. I agree it needs visual improvements. I chose not to spend money on an artist -- just had too much in the project already. The trailer should have been done by a 3rd party. I don't grasp what is going to appeal to someone anyway. You know what? I won't make any more. I think I'm done. I'm not interested in learning what people like or adjusting to what's popular. Why on earth would I go thro…

Go for it! If you have an opportunity to make a living outside tech, just do it.
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