Rarely do I look at a website in amazement and ask "How?". This is awesome.
Recursive Game of Life
11–20 of 123 posts
Re: Recursive Game of Life
#12How is this even possible?
https://golly.sourceforge.net/ is a tool/toy that will help you explore this stuff if you're interested.
Re: Recursive Game of Life
#13Re: Recursive Game of Life
#14Re: Recursive Game of Life
#15Re: Recursive Game of Life
#16Re: Recursive Game of Life
#17At a certain draw distance (probably/hopefully depending on framerate and other specs), the platform replaces the individual cells with the OTCA metapixel, effectively giving the illusion that it is GoL all the way down. Neat, even when you know the trick. https://conwaylife.com/wiki/OTCA_metapixel
There's some lovely "engineering diagrams" of the OTCA metapixel on this (sparse) blog: http://otcametapixel.blogspot.com/2006/05/how-does-it-work.h.... It's fun to zoom in on the posted site and identify all the features, like the rule table near the bottom left.
For context, the OTCA metapixel is a large pattern (2048x2048) which is capable of simulating Conway's Game of Life rules (or, indeed, any rule set consisting of neighbour-counting birth/death conditions); it does this by having adjacent pixels coordinate sharing of state (whether they're on or off) and then looking up what to do via a (programmable) lookup table. Based on the current state (on or off), a series of "glider guns" will be conditionally activated, which creates the appearance of a filled center (filled with moving gliders).
Re: Recursive Game of Life
#18Re: Recursive Game of Life
#19At a certain draw distance (probably/hopefully depending on framerate and other specs), the platform replaces the individual cells with the OTCA metapixel, effectively giving the illusion that it is GoL all the way down. Neat, even when you know the trick. https://conwaylife.com/wiki/OTCA_metapixel
The other trick is that the simulation speed scales with draw distance, such that once you've zoomed out a full cycle the simulation has gotten exactly 35328x faster, which is the period of the OTCA metapixel. There's some lovely "engineering diagrams" of the OTCA metapixel on this (sparse) blog: http://otcametapixel.blogspot.com/2006/05/how-does-it-work.h... . It's fun to zoom in on the posted site and identify all…
Re: Recursive Game of Life
#20At a certain draw distance (probably/hopefully depending on framerate and other specs), the platform replaces the individual cells with the OTCA metapixel, effectively giving the illusion that it is GoL all the way down. Neat, even when you know the trick. https://conwaylife.com/wiki/OTCA_metapixel