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After 20 years the Dwarf Fortress devs have to get used to being millionaires

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161–170 of 451 posts

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#161

Earlier quoted context omitted.

If they’re smart they hopefully have incorporated and will only need to take money out of the corporation to pay themselves to cover their expenses. So they won’t pay tax on the full amount up front and will have most of the money pretax for future business expenses

If it’s a C-corp, then the corporation will have to pay income tax on its profit. If it’s an S-corp, then the owners will have to pay income tax of the corporate profits even if they do stay in the corporate coffers. Unless there’s another way you hand in mind?

As far as I know you can do clever accounting with IP licensing but I don’t know the specifics well enough to know if it’s feasible at the scale the Adams are operating at

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#162
post #114

Earlier quoted context omitted.

Because no one explained. Notch made Minecraft and at one point was making £300k a minute in sales. After a few years of very intense life changing profits he eventually sold Minecraft for £4B and turned into a bit of a weirdo largely blamed on his sudden rise in wealth. If you read his blog you'd understand there was a lot of subtlety and complex relationships and emotions, but the gist is that.

Quoted post unavailable.

Nothing out of the normal from what I've heard from relatives of mine that I still get along fine with (other than the first one, don't know any Q people, though apparently my parents' nextdoor neighbor is one). Though worded a bit more strongly than I hear from relatives, but that's what Twitter does by encouraging short form snotty posts. If they were on Twitter I'm sure they'd be saying similar things.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#163
post #28

Congrats to them! Very rare to see people who follow their dreams no matter what their field become millionaires. On a side note, I feel like I should like Dwarf Fortress, but every time I look at it, it seems completely daunting.

Yeah. I like the idea of this game. But I'd love the idea if I could romp around in it with a friend or 15. But multiplayer is hard baked in from the start. This game will never happen. So someone else will copy what they've done and add multiplayer and get that bag.

Dwarf Fortress is basically uncopyable. Lots of games have tried: RimWorld is a good example. But they end up feeling like shallow imitations, because Dwarf Fortress has been continuously upgraded for 16 years. It's the game that every first year game dev dreams of making, with incredibly deep simulation and a myriad of mechanics to play with, before they realize that it would take decades to build.

The Toady One is just the madman who actually did it.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#164

I'm happy for their success. However, I'm dismayed that it was their inability to pay for healthcare that landed them in this (albeit good) situation. It's not a situation that should be forced on citizens in a modern country, for which this particular example is a feel-good ending, but there are many more (orders of magnitude more) feel-bad endings, so to speak.

They decided to live off 30k a year with no health insurance. What did they think would happen?

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#165
post #114

Earlier quoted context omitted.

Quoted post unavailable.

So “weirdo” means “not aligned with leftist politics”

I think being against feminism and proud to be heterosexual are perfectly acceptable, if controversial opinions. Being insulting about it is not.

Believing in well debunked conspiracy theories is your right, but doing so definitely puts you in the "weirdo" category.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#167

Earlier quoted context omitted.

I believe they now have enough cash to emigrate to Canada if they wished to do so.

Canada, like the US, has its own health care crisis. Wait times for medical care seem surreal. https://www.theglobeandmail.com/amp/canada/british-columbia/... https://ottawacitizen.com/news/local-news/ottawa-paramedics-...

And here I thought waiting 2 weeks to see a specialist sucked.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#168
post #89

Earlier quoted context omitted.

Oh, I didn't realize they had a publisher involved too. Yeah, this is a nice payday but it's just a start before it's life-changing for these two hackers. Let's see another 300k in sales!

People who want to support Tarn and Zach but don't want to buy the game can "donate" directly: http://www.bay12games.com/support.html

I was 5$ a month patron for a few years.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#170

Now that money worries are (hopefully) not an issue anymore, I really hope they consider releasing the source code. Due to being written in C++, mods are quite restricted in what they can do (especially in comparison to more recent games like Rimworld that are trivial to decompile due to using C#). Especially frustrating because performance really isn't up to par - a lot of the old generational forts from a decade+ a…

Yeah I have some doubts about its optimization. Would be great to get fresh eyes on it.
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