Please don't pull a notch, please don't pull a notch...
What do you mean? I don't get the reference.
If you read his blog you'd understand there was a lot of subtlety and complex relationships and emotions, but the gist is that.
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Please don't pull a notch, please don't pull a notch...
What do you mean? I don't get the reference.
If you read his blog you'd understand there was a lot of subtlety and complex relationships and emotions, but the gist is that.
Earlier quoted context omitted.
It’s on a million wishlists, and this game is evergreen, it’s going to get there.
Once macos and linux support drip, I imagine there will be a new wave of sales too.
It seems to me a phenomenon that - while perhaps not unique in art - is both rare and very well suited to this medium.
Worth noting that in the Steam store it says Windows only right now. (no Penguin/Linux yet)
Looks like it runs just fine under Proton, at least: https://www.protondb.com/app/975370
I'm happy for their success. However, I'm dismayed that it was their inability to pay for healthcare that landed them in this (albeit good) situation. It's not a situation that should be forced on citizens in a modern country, for which this particular example is a feel-good ending, but there are many more (orders of magnitude more) feel-bad endings, so to speak.
How many more dwarf fortresses could we have if we gave people the safety net to follow their dreams? Instead of worrying about basic necessities like food, shelter, and healthcare.
I'm happy for their success. However, I'm dismayed that it was their inability to pay for healthcare that landed them in this (albeit good) situation. It's not a situation that should be forced on citizens in a modern country, for which this particular example is a feel-good ending, but there are many more (orders of magnitude more) feel-bad endings, so to speak.
So this happened to a guy that worked for me. Loved video games, super talented front end dev. Made a horror game in Unity at evenings and weekends with his best friend. Launched it on Steam. Very low sales. But he learnt a huge amount about marketing and game design based on player feedback. Designed a second game, put all the marketing learnings into it, 48 hours after launch the biggest streamer on twitch was stre…
I'd honestly love some cliff notes or a bulleted list from someone who has actually succeeded, especially if they ( like me ) had no marketing experience beforehand.
They are definitely in 'set for life if we make wise choices' territory. In another month I'm betting they will be in 'set for life even if we make foolish choices' territory. I'm really happy for them. They really stayed true to their passion and I'm happy to see them rewarded for this.
"So, what the hell DO you do if you are unlucky enough to win the lottery?" https://old.reddit.com/r/AskReddit/comments/24vo34/whats_the...
It's got some dark news, but real advice that seems legit.