I'm happy for their success. However, I'm dismayed that it was their inability to pay for healthcare that landed them in this (albeit good) situation. It's not a situation that should be forced on citizens in a modern country, for which this particular example is a feel-good ending, but there are many more (orders of magnitude more) feel-bad endings, so to speak.
After 20 years the Dwarf Fortress devs have to get used to being millionaires
91–100 of 451 posts
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#92I'm so happy for these guys. Selling 300,000 copies @ $30 each is life-changing money. Over the years they've accepted donations but from what I've seen it's tended to a few thousand dollars a month. Decent but not a lot for 2 people. I still find DF really inaccessible but this Steam release will prompt me to give it another go. Whatever the case, I'm happy for their success.
Lots of AAA games these days won’t even have you playing that quick (though for different reasons)
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#93Congrats to them! Very rare to see people who follow their dreams no matter what their field become millionaires. On a side note, I feel like I should like Dwarf Fortress, but every time I look at it, it seems completely daunting.
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#94Earlier quoted context omitted.
That’s awesome. Would you mind sharing which game it was?
I'm not sure if he would be upset with me if I were to publish how small his team was, sorry! Maybe the reasons above will change this.
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#95Earlier quoted context omitted.
Same as Factorio, which also never goes on sale. When I know a game discounts 50+% it just makes me put off buying it.
Some games are great even if they are "done" and no longer under active development. Frostpunk is a good example. When you see it on a large discount, pick it up.
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#96They are definitely in 'set for life if we make wise choices' territory. In another month I'm betting they will be in 'set for life even if we make foolish choices' territory. I'm really happy for them. They really stayed true to their passion and I'm happy to see them rewarded for this.
Not with american healthcare, could burn thru that pretty quickly. ...which was entire reason for Steam release in the first place
One paramedic prices having a heart attack at about $400k pre-insurance† (or no insurance). Check those limits on your plan...
† Healthline has an article with another example from 2012 priced at $500k
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#97Earlier quoted context omitted.
It should be coming to Linux and Mac once they figure out the packaging.
Ooh, is this a "matter of weeks" thing? Is there a post on this the curious can follow?
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#98Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#99I love that they straight up said the game won't get any big discounts in the near (~2 years) future >Q: When is the game going on sale? >Not soon! And not for very much discount! Bay 12 and Kitfox are going to keep working on this for ~30 years, so it doesn’t make sense to follow normal Steam discounting. For example, we might discount 10% in a couple of months, but we also might not! We certainly won’t be discounti…
Same as Factorio, which also never goes on sale. When I know a game discounts 50+% it just makes me put off buying it.
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#100Earlier quoted context omitted.
That’s awesome. Would you mind sharing which game it was?
I'm not sure if he would be upset with me if I were to publish how small his team was, sorry! Maybe the reasons above will change this.