I love that they straight up said the game won't get any big discounts in the near (~2 years) future >Q: When is the game going on sale? >Not soon! And not for very much discount! Bay 12 and Kitfox are going to keep working on this for ~30 years, so it doesn’t make sense to follow normal Steam discounting. For example, we might discount 10% in a couple of months, but we also might not! We certainly won’t be discounti…
Same as Factorio, which also never goes on sale. When I know a game discounts 50+% it just makes me put off buying it.
After 20 years the Dwarf Fortress devs have to get used to being millionaires
81–90 of 451 posts
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#82Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#83Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#84Earlier quoted context omitted.
He said some pretty awful stuff about race and gender on Twitter.
No he didn't.
That is just one example. He also has been very anti-trans.
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#85Earlier quoted context omitted.
$2m in the bank is enough to easily draw $100k/yr from interest, which fits the GP’s “set for life if we make wise choices” IMO. That is way above median income in wealthy countries. Assuming you don’t try to live in SF!
That's using a 5 percent withdrawal rate. A 4 or even 3 percent withdrawal rate is more likely to be sustainable. Those are also rates I see suggested more commonly on retirement planning sites.
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#86Please don't pull a notch, please don't pull a notch...
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#87They are definitely in 'set for life if we make wise choices' territory. In another month I'm betting they will be in 'set for life even if we make foolish choices' territory. I'm really happy for them. They really stayed true to their passion and I'm happy to see them rewarded for this.
Are they? 300,000 units * $30 = $9M - 30% Steam tax = $6.3M in a single year take out federal taxes (just gonna call it 36% and ignore SFJ/MFJ), leaves them about $2M each. I'm sure they're some sort of a legal entity in WA state and will owe the b&o tax too. They deserve it absolutely but $2M each does not put them in a position of "fuck you" [1]. [1] https://www.youtube.com/watch?v=xdfeXqHFmPI
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#88They are definitely in 'set for life if we make wise choices' territory. In another month I'm betting they will be in 'set for life even if we make foolish choices' territory. I'm really happy for them. They really stayed true to their passion and I'm happy to see them rewarded for this.
> They are definitely in 'set for life if we make wise choices' territory Sure it seems that way now, but what happens when a volcano appears under their house and it floods with lava? Or they go to war with the elves?
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#89Earlier quoted context omitted.
I also read, though who knows whether the source was at all accurate, that after the Steam cut, Kitfox takes a goodly chunk (north of 50% IIRC) out until their own expenses for development are paid, and then their cut ratchets down to 20% or so.
Oh, I didn't realize they had a publisher involved too. Yeah, this is a nice payday but it's just a start before it's life-changing for these two hackers. Let's see another 300k in sales!
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#90Please don't pull a notch, please don't pull a notch...
Notch took orders of magnitude less time for orders of magnitude more money. I think they're safe. Put on your https://en.wikipedia.org/wiki/Moishe_Postone hat and the time portion is especially key here.