> which start make sense as long as you use them and put some thought behind the reasons of the design
Hard disagree. I have been using Go at my company for years, and these features still make no sense to me.
> lack of enums
Not even talking about the eyesore that is the magical const/iota combination (oh yes, your constant definition are scope-dependent, remember to never screw up a copy/paste), go enums are basically C #define. And I think that the consensus has been, for decades, that having badly typed magical constants was not a good thing.
> implicit interfaces
Implicit interfaces are OK when you want to cow-boy your way through through prototyping. When I go back to your code 3 years later, it's a huge obstacle. OK, so you have this function that takes a FooBar. Oh, FooBar is an interface. Great, now I'll have to pull a rickety 3rd-package or ‶just grep bro″ through the whole code base to find what types implement this interface. And God forbid I needed to extend this interface and missed to add the new method to one of the 32 types implementing it, so that it blows on my face in prod at 3AM.
> by popular urban myth
Tell me exactly who finds that nil pointers are a great thing in a high-level language?