Surprised how few of these answers involve automating revenue, mostly selling continued labor Currently the best I've made is from iOS apps with little to no server backend, or async server-sync'd offline-first local DBs tolerant of downtime to minimize on-call requirements. I make money through recurring IAP, and offer student etc. discounted rates without any verification to capture more sales. These apps grow orga…
I'm trying to get into this. Have a ton of ideas for apps that I know I would myself find useful, just don't know if they would ever be noticed by anyone else but me. any tips?
I have plans for pushing this much further (getting people to spread word of mouth more actively, virality elements, interesting ways to share content) but this was enough to get going and quit my job.
I also put keywords of some loosely competitive apps and former dead apps or Android-specific apps that people will still look for into iOS app store keywords so that my apps show up in search results. Technically not allowed but it is the norm and I see competitors do it with mine.
I also try to leverage everything I do in multiple ways, so that I have features I can reuse across other apps, a common foundation, etc. I'll start documenting these practices in the open under indiedevstack.com but haven't set that up yet.