Ten Minute Physics is a great resource! Matthias Mueller makes concise demos and explains them really well. (Though I think it would take someone without existing familiarity with the subject matter a lot longer than 10 minutes to digest the results. Lots of rewatching!) A really interesting results that's come out of Matthias and co.'s research in the last few years that is still percolating its way through the real…
This is very coincidental timing. The physics simulation in the Source game engine, and Garry's mod, absolutely cemented in me an interest in computational physics. I really wanted to see fully simulated fluid water in games, particularly GMod, but it never really happened, 15 years ago. This never stopped bothering me, so I recently loaded up the game and programmed an entity that was simply a particle that repelled…
But even most offline rendered fluid simulations are not that convincing to my eyes, let alone real time ones. It will be a long, long time before we have truly realistic behavior of real time water in unconstrained settings for games.