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Blender 3.4

wiki.blender.org

101–106 of 106 posts

Re: Blender 3.4

#101

Any word about the CAD Sketcher addon?

Oh, thanks for mentioning this, I wasn't aware of its existence.

(Nice intro for anyone else interested: https://hlorus.github.io/CAD_Sketcher/getting_started/#creat...)

It's cool that CAD Sketcher is able to build on the Solvespace solver. I played around a bit with Solvespace in its early days as I liked the constraint-based approach but the... very "specific" :D aesthetic of its UI didn't quite gel with me as much as it clearly does with others. :)

Will watch CAD Sketcher development with interest!

Re: Blender 3.4

#102
post #13

Blender as a Python module is extremely helpful to me as someone who is allowed to install Python modules but not software on my work computer.

In relation to Blender as Python module, while both docs[1] I've seen mention that you have to build it yourself it does seem this may not actually necessary?

AFAICT it is available as a pre-built wheel via pypi:

https://pypi.org/project/bpy/#files

I haven't actually tested this but given the wheels are a few hundred megabytes in size, it seems consistent with the possibility. (Guessing the docs might just need to be updated.)

[1] https://docs.blender.org/api/3.4/info_advanced_blender_as_bp... [2] https://wiki.blender.org/w/index.php?title=Building_Blender/...

Re: Blender 3.4

#103
post #54
post #30

Earlier quoted context omitted.

Funny just stumbled upon Poi yesterday! Small world

Hey, you're the Boiling Steam guy :) I used to be the lead dev on Proton, I think we emailed once or twice. Small world, indeed.

Ah yes I remember you!!! What do you work on these days?

Re: Blender 3.4

#104
post #91

Earlier quoted context omitted.

As a houdini user the blender nodes make me quite jealous, things like the coupling of the nodes with real time rendering in eevee and basically instant rendering with cycles is something I could only dream of even after spending some good cash on redshift Do the blender nodes have got an equivalent of vex in houdini? Or variables? Does blender just use raw-ish Python instead?

As I said I'm not a programmer and I'm only familiar with GN so take anything I say with a grain of salt but: Google/YouTube is telling me that VEX is an expression language. We don't have that in GN yet. No scripting of any kind, actually. Everything is done visually, on the nodes themselves, there's no "properties" window for nodes where you do the actual work, everything's sockets and noodles. Shape and color of t…

I was rather disappointed to learn geometry nodes weren't scriptable. Writing short Python snippets for geometry transformations would have been of great interest. It seems not only do you have to use C++, you have to compile the whole of Blender to add your own nodes!

Re: Blender 3.4

#105
post #91

Earlier quoted context omitted.

As I said I'm not a programmer and I'm only familiar with GN so take anything I say with a grain of salt but: Google/YouTube is telling me that VEX is an expression language. We don't have that in GN yet. No scripting of any kind, actually. Everything is done visually, on the nodes themselves, there's no "properties" window for nodes where you do the actual work, everything's sockets and noodles. Shape and color of t…

I was rather disappointed to learn geometry nodes weren't scriptable. Writing short Python snippets for geometry transformations would have been of great interest. It seems not only do you have to use C++, you have to compile the whole of Blender to add your own nodes!

Maybe this will come one day. Revit and Rhinoceros do have python-scriptable 'nodes'.

Re: Blender 3.4

#106
post #82

Earlier quoted context omitted.

Blender has a realtime renderer. it is known as eevee. https://docs.blender.org/manual/en/latest/render/eevee/intro...

Yes, I’m aware of eevee. Would you say that eevee produces output of a comparable quality to Cycles or UE5 with Lumen?

There's an Eevee update in the works that includes some Lumen ideas, real emissive materials for instance (iirc). Even for now, you can dive into the options and enable some stuff like refraction that defaults to off for the folks with less GPU.
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