This is a relatively tame update, but the roadmap for the near future is really exciting, with stuff like Simulation Nodes (which already has a usable experimental branch) and Blender Apps ( https://code.blender.org/2022/11/blender-apps ) I'm not a programmer so I struggled with the fundamental concepts a bit when learning Geometry Nodes, but it's been the best new addition to my life in a long time. I think I haven'…
As a houdini user the blender nodes make me quite jealous, things like the coupling of the nodes with real time rendering in eevee and basically instant rendering with cycles is something I could only dream of even after spending some good cash on redshift Do the blender nodes have got an equivalent of vex in houdini? Or variables? Does blender just use raw-ish Python instead?
There's no Python (like the add-ons), all nodes are C/C++.
I looked into what "variables" are, it says stuff like "position", "current animation frame" etc. Those would be called "input fields" in GN. In addition to default attributes like position, normal, rotation etc you can also capture, store and recall custom attributes, either anonymously or as named ones (always written on geometry in a particular domain--point, edge, face corner etc).
Taking a look at an Entagma video on GN would be much more helpful I'm sure (they also have a course).