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Blender 3.4

wiki.blender.org

71–80 of 106 posts

Re: Blender 3.4

#71
post #65

Earlier quoted context omitted.

Interesting, I hadn't heard of this before. As a mechanical engineer, it seems like it wouldn't be able to compete with the free (non-open source) CAD platforms - as much as I would absolutely love to see an open source CAD software grow out of something like Blender. What is your use case for it?

I wanted to get back into CAD stuff for 3D printing, what free platforms are out there? In my research, I’ve only come across freeCAD and Fusion360.

>> what free platforms are out there? In my research, I’ve only come across freeCAD and Fusion360.

Try Solvespace. It's not as complete as those, but a hell of a lot more fun!

https://solvespace.com/index.pl

Re: Blender 3.4

#72
post #65

Earlier quoted context omitted.

Interesting, I hadn't heard of this before. As a mechanical engineer, it seems like it wouldn't be able to compete with the free (non-open source) CAD platforms - as much as I would absolutely love to see an open source CAD software grow out of something like Blender. What is your use case for it?

I wanted to get back into CAD stuff for 3D printing, what free platforms are out there? In my research, I’ve only come across freeCAD and Fusion360.

give solvespace a try. it is very limited compared to the ones you listed. however I find it enjoyable, fun you may even say, to use. But I have to admit I would have a hard time using it professionally.

https://solvespace.com/index.pl

Re: Blender 3.4

#73
I listened to an interesting interview[1] this week with Blender’s creator (and current foundation chairman) Ton Roosendaal.

He thought that one of Blender’s major challenges was recent developments in the real-time rendering space - notably Unreal Engine.

They’re not direct competitors, of course (and Epic has donated to the foundation) but it does speak to how impressive UE’s render pipeline is.

Again, it’s not a direct comparison, but it’s remarkable what UE5 can do at 60fps on a mid-range Nvidia 30 series card (even without DLSS) versus how long it takes Cycles to render a single frame.

I’ve no doubt Blender will be a future innovator in this space too.

[1] https://overcast.fm/+mSOZes2FM

Re: Blender 3.4

#74
post #29

Can blender replace sketchup? I just found out sketchup isn't free anymore.

You're right, it's not free any more: Burger King charges $0.50 a packet!

But you can make your own using blender:

https://www.food.com/recipe/blender-ketchup-89086

Oh, sketchup, not ketchup. Never mind. ;)

Re: Blender 3.4

#75

I listened to an interesting interview[1] this week with Blender’s creator (and current foundation chairman) Ton Roosendaal. He thought that one of Blender’s major challenges was recent developments in the real-time rendering space - notably Unreal Engine. They’re not direct competitors, of course (and Epic has donated to the foundation) but it does speak to how impressive UE’s render pipeline is. Again, it’s not a d…

yeah. they are wildly different approaches to rendering, with the realtime stuff taking shortcuts in the name of performance, whereas the non-realtime stuff isn't making the same choices. accuracy rules with path tracers like Cycles.

realtime 3D engines have gotten extremely good at approximation, though, and they get better all the time.

around the time they perfect it, hardware will be able to do pathtracing in real time, meaning the shortcut path and the long path to the goal of photorealism were about the same length, just through wildly different terrain.

Re: Blender 3.4

#76
post #46

I love Blender and hope to contribute some day soon. But hoo-boy the codebase is intimidating.

A great way to get started is to write your own addon and get familiar with the Python API. Then as you come across bugs or missing features, you'll have a concrete goal on what you could contribute to, with a anchor to something you're doing "from the outside". If I remember correctly, Geometry Nodes got started as a Blender addon (called "animation nodes") which eventually the Blender organization went as far as em…

That's exactly how I've wound up contributing to a couple large open source projects. Try to build somewhat unusual stuff on top of it, find bugs/deficiencies, fix them.

Re: Blender 3.4

#77
post #62

This is a relatively tame update, but the roadmap for the near future is really exciting, with stuff like Simulation Nodes (which already has a usable experimental branch) and Blender Apps ( https://code.blender.org/2022/11/blender-apps ) I'm not a programmer so I struggled with the fundamental concepts a bit when learning Geometry Nodes, but it's been the best new addition to my life in a long time. I think I haven'…

Any recommendations as for whom to follow on Twitter?

Re: Blender 3.4

#78
post #62

This is a relatively tame update, but the roadmap for the near future is really exciting, with stuff like Simulation Nodes (which already has a usable experimental branch) and Blender Apps ( https://code.blender.org/2022/11/blender-apps ) I'm not a programmer so I struggled with the fundamental concepts a bit when learning Geometry Nodes, but it's been the best new addition to my life in a long time. I think I haven'…

Any recommendations as for whom to follow on Twitter?

[deleted]

Re: Blender 3.4

#79
post #62

This is a relatively tame update, but the roadmap for the near future is really exciting, with stuff like Simulation Nodes (which already has a usable experimental branch) and Blender Apps ( https://code.blender.org/2022/11/blender-apps ) I'm not a programmer so I struggled with the fundamental concepts a bit when learning Geometry Nodes, but it's been the best new addition to my life in a long time. I think I haven'…

Any recommendations as for whom to follow on Twitter?

@erindale_xyz (probably the most well known member of the GN community, fantastic YouTube channel as well)

@JacquesLucke (creator of Animation nodes, who was then hired by Blender)

@FreyaHolmer (not necessarily Blender stuff, but great game-dev geometry/math content)

Tinkerers: @higgsasxyz @cmzw_ @artofriaz3d @WannesMalfait @JesseMiettinen @Bbbn192 @Mrdodobird @cgonfire @Sanctus_Art

Re: Blender 3.4

#80
post #31
post #6

Earlier quoted context omitted.

Either they ended sponsorship, the list isn't updated in a timely manner, or Apple didn't want to be listed.

It's optional and Apple didn't want to be listed. Their logo has never been displayed on the page. They collaborated with devs from Apple quite closely though, they used to put the meeting notes and updates on devtalk.blender.org

That did seem most likely to me, thanks for the confirmation.
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